Are there any publicly available sustained turn rate and speed data on the MiG-29M? Because on the Russian wikipedia it says it is only 700Kg heavier than the original 9-12A (empty weights). Considering that it has stronger (much stronger if the 9400kgf figure is available) engines, better intakes that (at least I think) should prevent the engine from lacking air at low speed and a fly by wire system it should have some bonkers sustained turn performance.
If Gaijin will decides to cap top tier to 90s/early 2000s 4+ gen aircraft it could potentially be the best soviet fighter together with the su27sm and certainly keep up with F-15Cs, early Rafales and Typhoons, Gripen etc.
You’re welcome! As time goes on I may update the thread more. After I move the rest of my work here, I may consider the Su-27 thread I had been working on last year. I was halfway through it when they decided to ditch the old forum.
Manuals are unfortunately not publicly available for some reason, despite being 3 decades old.
The closest thing we have to it is the MiG-29KR, which is the MiG-29K but adapted to the modern day and actually put into service. We don’t have anything on that either except that the wing loading is known to be 406.4 kg/m². Everything else is guess work based on previous models but with the stronger engines (they’re rated at 8800 kgf by the way, they produce 9400 kgf on the MiG-29K for carrier takeoffs).
Neither the MiG-29 or the MiG-29SMT are any fun to fly. Feel like im trying to fly a house. Literally every team is F-16s that are just better in every way.
I came back from a 4 month break for this patch, I probably will be going back away from the game before the weekend comes.
The weird thing is i struggle to comprehend how people enjoy it. There are people who prefer the SMT this way and feel more rewarded by the R-73 doing all the work for them instead of having a working plane and actually fight.
While they are not %100 accurate and quality changes from the module maker to module maker. They tend to more accurate than their WT counterparts. MiG-29 got it’s flight model updated to AFM 2-3 years ago which is pretty close to IRL.
The MiG-29 flight model we had in warthunder until the update was quite accurate actually. Sustained turn rates matched decently well the ones available on the charts.
I was secretly hoping gaijin consider add Sapsan-E on MiG-29SMT (9-19) next quarter because it’s 3rd generation targeting pod, and improve CAS & ground attack in night battle
Well in this case the vertical G forces rises to 16 because the aircraft has a very large angle to his velocity vector and is also decelerating fast (In simpler term here most of the 16Gs are from the deceleration you have when the plane is basically acting as an airbrake). I don’t know if the aircraft structure can resist 16Gs, but this is still different to actually pulling 16Gs when doing an actual turn (aka 16Gs that are only centripetal acceleration), which is what F-16s can do right now and is complete bs.
Stil not saying that DCS flight models are accurate… I don’t play it but seeing videos of Mirage 2000s (deltas) and F-14s (T/W ratio closer to 3rd gen than 4th gen fighters) outrating F-16s and MiG-29s is enough to show that their flight models are far from perfect
Could you post the link to the bug report? Because I couldn’t find it online and many people pressing “I have the same issue button” might help fixing it quickly
did you hit the cobra button? from my experience at maximum stick deflection it should pull 8Gs at best. Unless you ovveride the deflection limits of course.