I am stating the 9-19 has more weight and drag than the 9-13 but otherwise FM looks the same.
The MiG-29 falls out of the sky with one horizontal pull from 700 - 800 km/h. Instant departure from controlled flight into unrecoverable spin.
The airshow maneuvers seen here are impossible currently in-game, you will fall out of the sky attempting these maneuvers due to departure from controlled flight.
I had done some testing yesterday on the 9-13 with sustained turn rates at 250m altitude, minimum fuel:
with mouse aim you would sit at ~470kph and about 21.5 degrees/sec sustained turn
with full sim controls while sitting at ~675kph you would get the full 22.5 degrees sec (that more or less matched real life data).
Did the same things again today and results were:
~435kph and about 19.6 degrees/sec sustained with mouse aim.
~675kph with full real controls about 21.5 degrees/sec sustained.
The issue seems to be either weight or drag related, but otherwise the current 9-13 feels exactly like the dev server SMT (idk how the SMT is right now).
Low speed thrust is still lower than what it should be, but high altitude engine thrust has been improved
Are there any publicly available sustained turn rate and speed data on the MiG-29M? Because on the Russian wikipedia it says it is only 700Kg heavier than the original 9-12A (empty weights). Considering that it has stronger (much stronger if the 9400kgf figure is available) engines, better intakes that (at least I think) should prevent the engine from lacking air at low speed and a fly by wire system it should have some bonkers sustained turn performance.
If Gaijin will decides to cap top tier to 90s/early 2000s 4+ gen aircraft it could potentially be the best soviet fighter together with the su27sm and certainly keep up with F-15Cs, early Rafales and Typhoons, Gripen etc.
You’re welcome! As time goes on I may update the thread more. After I move the rest of my work here, I may consider the Su-27 thread I had been working on last year. I was halfway through it when they decided to ditch the old forum.
Manuals are unfortunately not publicly available for some reason, despite being 3 decades old.
The closest thing we have to it is the MiG-29KR, which is the MiG-29K but adapted to the modern day and actually put into service. We don’t have anything on that either except that the wing loading is known to be 406.4 kg/m². Everything else is guess work based on previous models but with the stronger engines (they’re rated at 8800 kgf by the way, they produce 9400 kgf on the MiG-29K for carrier takeoffs).
Neither the MiG-29 or the MiG-29SMT are any fun to fly. Feel like im trying to fly a house. Literally every team is F-16s that are just better in every way.
I came back from a 4 month break for this patch, I probably will be going back away from the game before the weekend comes.
The weird thing is i struggle to comprehend how people enjoy it. There are people who prefer the SMT this way and feel more rewarded by the R-73 doing all the work for them instead of having a working plane and actually fight.
While they are not %100 accurate and quality changes from the module maker to module maker. They tend to more accurate than their WT counterparts. MiG-29 got it’s flight model updated to AFM 2-3 years ago which is pretty close to IRL.
The MiG-29 flight model we had in warthunder until the update was quite accurate actually. Sustained turn rates matched decently well the ones available on the charts.
I was secretly hoping gaijin consider add Sapsan-E on MiG-29SMT (9-19) next quarter because it’s 3rd generation targeting pod, and improve CAS & ground attack in night battle