Mikoyan-Gurevich MiG-29 Fulcrum - History, Design, Performance & Dissection (Part 1)

Do you have a link for the MiG23MLD manual? Cause i never managed to find it online (only found M and ML ones)…

Imho it should not get R-73s, I prefer it to stay 11.3 with the R60Ms, as that is the time frame it belongs to.

Imho the MiG-23Mld is already quite underrated, in AirRB I’ve consistently beaten F-14s with it… never knew it could pull so much more irl htough!

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Well, comparing early A models of F-16 to the current 9.13 in-game, their sustained rates are almost the exact same.

The same grace of the F-16 is that it achieves its maximum rate at a higher speed, giving it better abilities to pull an enemy into a manageable aspect. That, and escape any offset rate fights and easily transition into vertical rates from the deck.

The only reason why it doesn’t destroy the MiG-29A in game atm is because of its weaker engine. Top-end power output compared to the F-16C with its F-110-GE is lower, and power loss due to speed is much less of problem on the GE pattern engines than PW… This is ignoring the generation difference, too, and that the 110-GE-129 is better in almost every conceivable way.

The MLD came into service 1984 and was already servicing R-73s at that time. It has no business flying around without them. It’s improved flight performance and the fact that it carried the R-73 should set it apart from the rest of the MiG-23’s but in-game it is actually worse than a MiG-23ML/A for Air RB purposes with (for some reason) worse sustained turn rate.

The MLD manual (23-18) is part of a larger MiG-23ML manual, it encompasses both variants. I do not have the complete manual, trying to track down the remainder.

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Sub variants in soviet manuals are just appendixes in preexisting manuals for example the 23-12A radar section is an appendix in the larger 23-12 manual

Im guessing for your report you used that one page that was posted on a russian forum to prove a point a while back?

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And supporting articles, yes.

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with this and the sheer number of other reports ive done on the MiG-23 series im hoping we get some sorta overhaul for them all at the same time in an upcoming major update with the new correct HUD, correct cockpits, correct AoA, correct IRSTs, and more realistic radar behavior/performance

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Highly unlikely there will be physical model changes.

Here is another pic of MiG-23MLD cockpit;
https://cdn.discordapp.com/attachments/1078877088087552102/1159398017300959242/image.png?ex=6530e08b&is=651e6b8b&hm=e042aa90f25e9005848481b4a08d1fb82d3cc55014ad1f14d8fc4830b113e145&

1.Modification to the MiG-23MLD variant(23-18) Soviet Air Force…it was held from May 1982 to May 1985…

Spoiler

миг-23млд (3)

  1. In 1984-1985, 66 pieces of MiG-23MLD (23-22A/23-22B) were produced for the Bulgarian and Libyan Air Forces -Another (Factory) name MiG-23MLAE-2)…

Speaking of the MiG-23MLD, there is a theoretical possibility to install an older canopy without a central pylon, as was the case with the some export MiG-23ML?
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Namely, the central pylon restricts the view in the simulator quite a bit, and it would be nice to be able to change the type of canopy. I think the older canopy had problems at high speeds so in theory installing the older canopy would lower the top speed.

No Russian MLD’s had the removed cockpit bar that I am aware of.

It’s a pity.

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I previously made a suggestion but it seems each time I make suggestions that await approval on the new forum they are simply deleted instead of accepted. On the old forum the suggestion was also denied outright which is highly unusual. Not sure if forum moderators had any ill intentions there.

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MiG-23MLD(23-18)-late since 1984…

Spoiler


What is the switch for?

This looks like radar screen:
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this modification is just putting a MiG-23BN canopy over another MiG-23 canopy, it results in top speed being restricted to mach 1.75. This was only done in middle eastern airforces.

But it was technically possible also give it on MLD, wasnt it?

it could fit in any MiG-23 canopy it just wasnt done because IRL the crossbar was generally not seen to be as big of a problem since you can move your head side to side to look around it.

That is true, but in the case of WT it is not possible unless the player uses VR.

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I recommend this keybind then, allows you to shift your head from left to right, I used to use it before I got Track IR