Mig 29 thrust and turn rate seems very low compared to what manuals state

Yes sorry it’s 4am in England so I was going to bed but saw this.

https://community.gaijin.net/issues/p/warthunder/i/i7k77jVgUcm6

Yeah sorry there isn’t a plane out there today that can sustain 30 degrees a second.

Turn rate/radius is just a relationship between lift/weight of plane and speed at which this G in lift was achieved.

For 9G to have a turn rate of 30 degrees a second the aircraft would need to be moving at 300 knots.

This would require spitfire class wing loading to achieve 9 times the planes weight in lift at 300 knots.

Yet alone sustaining that.

As for 16G structural limit there is no indication of what configuration the aircraft is in for 16G to be the critical limit.

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Yes there is no plane which can do 30 degree per second IRL but war thunder doesn’t take into account operational limits, it takes into account structural limits. That is why the F16 can pull 45°/s

With the block10, while using full controls and abusing trim controls with an almost empty tank, I could reach nearly 38deg/s. Where are you taking that number from?

The eurofighter can, with an almost empty tank, reach nearly 45deg/s instantaneous turn by pulling the 100% trim trick, the f-16 doesn’t

Go to statshark it creates a graph of turn performance at different speeds

Well, that’s the problem then. Don’t use Statshark to compare FM because it has inaccuracies.

Use WTRTI instead and test it in-game with live accurate data. Don’t forget to lower the update interval to give faster and more precise measurements

Still 38° is crazy

But luckily they just added aoa manuevers for mig 29 making it much better. The only thing needed now is about 20KN extra thrust

Crazy but its around the same or more other top tier jets. Keep in mind that it is instantaneous turn with essentially empty tanks while pulling 15-16Gs while doing trim tricks, not really relevant for your average gameplay.

The sustained turn rate on the F-16 block15 is around 22.5 deg/s with min fuel at optimal speeds, which is worse energy retention than the su-27

Yeah tbh it’s fine now, the mig29 got aoa manuevers. So that means it’s now more balanced to the f16 ofc the game is not realstic but it’s balanced I guess. Now all we need is that extra thrust.

Mig29 always had that AoA available but you needed to circle full controls and back, but from what I’ve seen this new AoA button will make people dogfight worse than before, most of the time you shouldn’t use the extra AoA in a dogfigh. If anything the average player would benefit more from a more restrictive AoA limit button, so they don’t bleed as much speed.

In the next update If your enemy starts pulling excessive AoA for no good reason just go vertical and wait for them to get slow and you circle back, similar how you fight VTOL jets like the yak141. The problem is if you face gatewidth IRCCM missiles or micas/r77, then you will have a harder time.

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You’re reading that the wrong way around.

WT applies a 1.5x multiplier to the structural limit (max allowable G load) of any plane. But it doesn’t buff their lift accordingly, so pulling more Gs will NOT give you a higher sustained turn (because you can’t sustain those, at least not with a MiG-29).

Any news regarding the bug report?

Author made not right report.

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The MIG-29 is likely over performing the E-M charts I have seen from here state like 19 degrees a second with an almost empty tank of fuel.

I fucked the report yeah. I sent two issues at once instead of one. But if you guys send the thrust images. And a video using WTRTI of the engines underperforming it should be passed.

to get answer - “data is for uninstalled engine”?

It’s static thrust on Normal power mode is 8300kp which is 8130kgf or 81.3KN