Merkava's APS is not working properly

I was watching out for enemies that might flank us and a PUMA shot a spike at me, my APS detected it and shot a countermeasure to intercept it, but for some REASON it did NOT intercept at all.



You can see here that the APS did shoot a countermeasure.
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Here’s the replay for anyone to check.
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3 Likes

Same here, Namer Trophy unable to intercept missiles

3 Likes

I know the APS weakspot (if you shoot two missiles at the same time, one will get intercepted and the second will penetrate) as shown here he only shot a single SPIKE at me and the APS still did not intercept.

It’s crazy how many bugs and the inaccuracies that the Merkava suffer from, you got the lack of armor and now the only good thing about it is the APS, now it’s not working properly.

4 Likes

The crazy thing to me is that the Namer and Merkava have sooooo much armor on top yet they seem do die the easiest from even heli rockets/guns. They should absolutely be the hardest vehicles to kill from above.

2 Likes

They massacred the Namer Tsrikhon, it’s literally unplayable right now.

Yet the namers keep getting br bumps with no buffs, literally 1 hit to the turret and you are a useless oversized paperweight.

I mean, all things considered, shouldn’t it have chemical protection at least? Haha, that’s what everyone says, ‘the Merkavas where built to withstand chemical projectiles blah blah blah’.
Surprisingly, the Namer’s APS has worked better than the Merkavas’. And the BR increase to the Namers is absolute nonsense but hey, who am I to question things? I just hope it wasn’t because someone was killed by a Namer and became a mad dog. The only good Namer for me is the RCWS-30, as it can kill tanks at close quarters (the Mk.258 just tickle the tanks) with the Spikes by lowering the turret to the ground and making the launcher shoot the Spikes without sending them to the Stratosphere.

I’m having a hard time spading it.