May it's time to talk about ARH missile multipath?

We need full real MP and map fixes with more detailed countermeasure modeling

You never have to ditch the radar missiles, they work at lower altitudes just fine.

Not full real, but as close to real as possible while also keeping the gameplay fun for those that don’t enjoy BVR (or can’t BVR because their plane is not very suited for the job)

If they ever introduce proper ECM and decoys lowering the MP threshold to actually realistic values would definitely be an option, but I don’t think that will happen anytime soon (if ever lol)

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There are widespread options, I mean look at those dispensers. Those are on a ton of jets

Not to mention Britecloud

I know that there are options

Try to convince Gaijin to implement them lol

Maybe when SAMP/T comes they will be needed for SPAA

Apparently bvvd mentioned it

New and improved CMs already are needed. They have been needed for years, Gaijin doesn’t care though.

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Agreed but stuff like GEN-X and Britecloud are pretty next level, they’d probably not even consider it unless there was a serious threat like SAMP/T

Mate, there are a bunch of less advanced CMs and ECM systems that they should have implemented a long time ago, not to mention regular CM reworks.
IRCCM missiles weren’t a good enough reason, ARHs weren’t a good enough reason, better radars weren’t a good enough reason, IRIS-T SLS, SLM, AIM-9X, SLAMRAAM and SPYDER apparently aren’t a good enough reason, so SAMP/T, CAMM, Chu-SAM, HQ-16 and Buk (or whatever China and the USSR tree will get) won’t be a good enough reason either.

Stock chaff, multiple spawnpoints, decompression and reducing team sizes would probably allow for MP to be 40m in all modes without many issues.

It can never be fully removed until Gaijin gives us stock chaff, and it would make for miserable gameplay if team sizes weren’t reduced or if decompression wasn’t done.

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Yes,

All these people are asking for something without any foresight on how it will affect the game-mode. Current game design should undergo a major change before multi path is further nerfed / removed.

Last thing I want is for top tier to become dead like naval.

Now with even AIM-120C-5 and next gen IRs maybe coming later this year, MP absolutely needs a new reduction; I propose a change to 45m.

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I disagree.

The same argument was made the first time it was slightly corrected from 100m to 60m and what happened? Top tier didn’t die. People adapted, changes to stock grind were made and the game is better for it.

Why are people so afraid to rip a bandaid off when there is no impetuous for change if you don’t?

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I would say it could probably wait until the IIRs are actually added to aircraft.

Would give them a bit more time to get all the data for proximity fuse/minimum altitude settings on a per missile basis and then just go for that.

Top tier didn’t die but the experience became miserable than before. Top tier RB being a chaotic mess is a common sentiment among the player base now. Even some content creators whom I follow on you tube seem to dislike top tier now and reduced their content on it. The game rewards players better for longer match time but the matches last hardly 6-7 mins on average. I’d have quit this game long ago if I didn’t get used to SB.

60m multi pathing seems to be balanced right now where it is a situational missile evasion technique. Not all maps offer the luxury of exploiting multi pathing reliably, radar missiles still pose a credible threat if fired from an high angle. I’ve been playing RB again this battle pass season for daily tasks and I fly high the whole time, I find no trouble in killing the multi pathers as long as I have enough missiles. They might evade first missile or two but they eventually die.

Many players still rely on multi pathing (sometimes they have no choice, depending on the aircraft), stock grind is still miserable where it can take several hours to get to necessary performance and weapon mods. There is a limit to how much a player base can be put up with miserable game play experience.

All my comments don’t mean that I am against multi pathing, I am in favor of removing multi pathing altogether. But they should only come at a heavy rework of game design and match maker. Gaijin is already actively ruining the game by injecting increasingly more capable aircraft into an outdated game design, last thing we need is a nerf to defensive tactics that we have right now.

It’s not a defensive tactic. It’s a crutch that allows for completely forgoing positioning or intelligent play.

Current top tier doesn’t offer that luxury in most cases. There are too many capable aircraft cramped into a small area. You can make some good decisions but odds turn against you real fast when your team gets steamrolled or multiple enemies target you and want you dead. RB’s broken spotting system further amplifies this issue.

Planes like JAS39A, M4K, SARH carriers in ARH match maker only depend on multi pathing to close the distance and maybe force a dogfight / guide their SARH missile (Chances are high that they’ll die before that given how situational multi pathing is right now).

The reality is, top tier game mode is outdated, multi pathing is one of the crutches that players have to defend themselves (irrespective of how realistic/unrealistic this mechanic may be). WT is an milsim with arcade-ish elements, some artificial mechanics should exist to support the game modes. One cannot expect pure realism here. Modern air forces do not group up in a small area and start a furball when someone says Go!, there is no realism in this.

Yes I can see where people who say that multi-pathing should stay at 60 or get moved up to 100m are coming from.

If these values are kept tho there will be little improvement for the more modern missiles we will get. Yes they will have terrain following, longer range, improved target tracking and two way data Link but at the end they will be defeated by the same tactic and I really don’t see Gaijin going down that path.

As you said it should be on a missile to missile basis bc let’s face it, the MBDA Meteor is leagues more advanced than an Aim54 but keeping it at 60m even once we hit jets with stealth, ECM, etc would make them kind of useless and we will likely return to IR (this time IIR) spam.

I personally would see a gradual decline in multi pathing in the future as a positive change.

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In other words, there should be no problem with removing multipath, right?
If radar missiles could penetrate multipath and hit their targets, no one would be interested in multipath in name only.
You have previously argued that radar missiles are too powerful against inferior opponents and that the multipath invincibility barrier should remain at low altitudes.
You yourself said that multipath would protect you from missiles at low altitudes.
However, as you just said, if it’s okay for missiles to function at low altitudes, there should be no need for a multipath barrier.
This is a contradiction.

How am I contradicting myself there? Radar guided missiles work just fine at low altitudes, as in you don’t need to climb to use them. They just aren’t guaranteed to hit targets beneath the MP threshold, which is how it always should be.
MP is not a invincibility layer. It never was.