Male Mark 1

yes

let me think

105 hp for 28 tonnes, it give about 3.5 hp/ton.
it’s like the game R35 on the reverse.
this vehicle will neither accelerate or be capable of getting to 6 km/h offroad. the speed will in fact go around 3 km/h offroad and you will lose this speed every time you try to slightly turn to a point where you will easily fall in a full stop

in most maps, even the smallest one, you will basically tanks half the battle to simply get to the key position.

when you are close enough to capture a zone, the other players will be already at their 2nd and 3rd spawn and the aircraft will start flying around.

you are just a big sitting duck with this tank.
there is a way a developer will spend 3-4 months to create a correct game model that could be added to the game to end up with a vehicle that would perform so badly nobody would play it. this is not a tank for tank warfare, but it is a tank for trench warfare. it was designed to fight the infantry who were just unable to deal much with these vehicles.

I will just not fit with the game mechanics and balance. even if we extend the rank with a 0, it would not even reach the BR of 0.0, it would be closer to -2.0 than 0.0

you guys have a better chance to see it in Enlisted if Gaijin decides to extend the game toward WW1 which could actually be an interesting idea

Unless you make a WW1 game mode with increased mobility. A bit like Arcade Battles is currently, but dial it up to 11, á la Battlefield 1 mobility (but with War Thunders ballistics and damage system ofc).

most players play realistic and like the real performance better

Arcade is more like a tutorial for players like me. i let my son play in the arcade and he is not even 8 yet. he finds it too easy

I meant increased mobility as they do in arcade, but even more so. The rest will be as normal to make it fun and vehicles have some flow in the battles.

I can’t speak for how many players play what game mode and for who it’s for, that’s up to each person to decide for themselves, but I digress.

if you start doing that, you will end up giving extra mobility to everything. Ultimately you just break the balance.

besides the lack of mobility, the vehicles are also huge, difficult to maneuver, have weak armor, have armament difficult to use, and have firepower who is not great.

just think about how it would work when you go in sniper mode.

and this is the power of those gun

it is weak against tanks. the reason is simple, it was not meant to fight armored targets. it was meant to fight patrol boats.

so if your solution is to buff the mobility, should we also buff the size, armour, and guns?

The increase in mobility I suggested was for vehicles with terrible mobility like the Mark 1 in order to make them fun to play and bring the possibility of WW1 vehicles into the game.
It was not meant to be a blanket buff to all vehicles, e.g. doubling the Mark 1’s engine power does not mean you do it to all vehicles (as an example).

You pointed out how WW1 vehicles has both bad armor and firepower, but doesn’t this kinda solve itself? Less powerful guns but the vehicles are also less armored sounds like a natural balance. If anything it may force more close quarters brawling with certain vehicles making for more intense gameplay, given it has appropriate maps.
So no need to really touch anything else besides the mobility. Only thing I can imagine is to separate the tech trees into a WW1 specific one with a couple of separate BRs as vehicles and technology got better during the period for balancing if needed.

So in short, a buff in mobility to critical vehicles would likely be enough to make the gameplay enjoyable while still retaining a lot of authentic elements by only touching one small vector of the gameplay and leaving all else authentic. This may look like a delicate balance but I think it’s very much within the realm of possibility.

to have mobility still below the average, you will need to triple the engine power

the WW1 guns do not simply have less firepower, they usually have no anti-tank capacity at all. most of them carry a 57mm or 75mm with HE rounds only which can penetrate 8mm of armour for the strongest one. most of the time they only deal 5mm of penetration. they can’t do anything against tanks.

the Mark 1 is lucky as it used a gun that had SAPHE and AP rounds available, but as a matter of fact, only the Navy had those. the army carried only HE rounds.

if they are to buff this unique tank, people will as buff every tank that is performing poorly.
the French R35, the British Matilda and Churchill, and the Japanese I-Go, and since we open this door, everyone who has a tank performing poorly will ask for the same kind of buff. such as the German tanks.

and even once we buff the Mark 1, will people play it? those kinds of vehicles are more about feeling than need, once people have it, they do not use it at all. they just grind it and leave it in the hangar as soon they realize it is no fun. That is what happened with the I-Go, FCM 36, R35

there is another better option for the UK to add in the low rank. this one would not be worth the work behind it. it would be better to focus on the real tank that could be enjoyable in-game instant of changing the role just to add tanks nobody will enjoy.

Yes but not the mother because it only has machine guns.

The engine power thing was just a loose example.


There’s definitely some guns that are going to have a hard time, there’s no denying that, but from what I’ve found is that most countries did have at least one usable shell for most guns that went on vehicles. I’m still looking through which ones would not perform well. If you have any specific in mind please tell, so I can add them to my expanding list of WW1 vehicles I’m researching. :)


I think you’re misunderstanding me a little what I mean. What I’m suggesting as a solution is that all WW1 vehicles would be in a separate category and gamemode. In the pool of WW1vehicles you can have a slightly different method of applying balancing, but nothing too drastic either to not diminish authenticity to a fault, but still enjoyable.
Implementing these vehicles in their own separate category avoids having to implement changes to current vehicles in the game. A change in one does not facilitate a change in the other. So it’s a non-issue really, and helps temper expectations of the player base as you described.


As for if anyone would be playing it, we have Naval don’t we? ^^
Jokes aside, I’m one of the people who would love it. It was a really interesting time and I think more people have opened their eyes to it after the centenary, and this would further do that. But on the success of that, there’s mostly gut feelings and guesswork really. The execution of how it gets implemented would matter the most. If it’s done well, people will play it regardless, I would say. :)

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for the tanks of the time they are fine and the weapons of the time also could not pen 30mm of frontal armor so it’s fine.

I think WW1 tanks could work as event vehicles. We have tanks armed with only brownings, I think a tank with much bigger guns, even if they only fire HE, can work.

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