i suspect the infamous wet storage bug report was a language barrier problem because the guy isnt native english speaker and thought the actual wet storage was meaned when asked for detonation not the carousel
Its an honesty and integrity barrier. That is the reality.
However, it shouldn’t matter. They use diesel fuel in some instances which means HEATFS and other round should still set it off. Diesel fuel, while being hard to ignite, isn’t ignition proof. And many rounds are plenty hot enough to set it off.
Its more just a pride and integrity issue.
Spalling is active on all tanks, including T-series tanks.
“Russian” vehicles use the same codebase as all other tanks. Datamines proved this.
Gaijin didn’t "cheat’ or “lie”, once again datamines disprove your claims.
@Morvran
Game limitation is not an excuse, it’s a reason.
Which is why they are DEVELOPING game features.
Aim-9Ls were impossible at some point due to game engine limitations, which is why they updated the game engine to allow for it. Radars were a game engine limitation at one point as well.
Whether Dagor 7 is needed, or minor additions, they work on it.
@DocUSMC
That video is 9 months prior, and that is IFV ammunition.
I’ll gladly re-run tests, but I need to unlock darts on all my IFVs first, so you’ll have to be patient in that regard.
This is a reminder that other nations also have a 15% ammo det rate based on per-fragment basis.
Ammo not detonating doesn’t mean it’s 0%.
Same.
A reason they give every chance they get
Tornado IDS low CM count - Game limitation
Chally 2 low mobility - Game limitation
Unkillable T-80s - Game Limitation
IR seekers not working right vs flares- game limitation
Just… its all a bit… suspicious.
- Which nation would be most affected by perforation being added?
- which nation would be least affected by regenatitive braking being added?
- What nation would be least affected by seperate CM counts?
- Which nation would benefit the least from improved IR seekers vs flares?
- would be Soviets
- would be Soviets
- Would probably be Soviets
- Would probably be Soviets
Myth, fiction, not reality.
They’re as ammo-rackable as Arietes.
No one ever said this.
Literally. Separate flare & chaff, as well as regenerative steering are game level items, not vehicle level.
All of them, equally.
No one. It’s in development.
Soviets would be least negatively affected. They’d see no reduction in flares while many “western” aircraft would.
Right now? No one.
BTW…
How do I put things in spoilers?
Missing direct fire mode for Hellfires and Pars 3, missing proxy variants for apwks and hellfires etc etc
chat box top right the option wheel hide details
It is when they arbitrarily decide not to follow established precedents; e.g. Axial tandem warhead designs get a bonus to their penetration values as a work around for not being able to module sequential detonation of the precursor and main charges. Where the TOW-2B doesn’t even though it uses a twin charge warhead, though offset as to permit ERA Defeat / Bypass.
and the shift to a entirely novel Explosively Formed Penetrator Damage Model coupled with a significant penetration reduction really reminds me of when they gutted HESH the same update they added the IS-6, let alone the hidden 200mm breach plate.
A myth i’ve seen with my own eyes. But by your own admission it would make T-80s more killable
IR seekers always go for flares. They shouldnt. This is either a game limitaiton or they are intentionally nerfing missiles. 9Ls have been proven to ignore flares when a target is on reheat
But soviets have the only IRCCM missiles in game currently.
But they have Assymetrical affects. Heavy tanks would be most affected by regenerative steering/braking. Soviet tanks are almost always the lightest
No, many would see an major increase. Currently Tornado IDS has 56 CMs, should be 1256
Cog top right
Oh yeah, Skyflash has about 3 or 4 pending bug reports that are all “game limitations”
Some random videos of me shooting side of a T-64 in test drive.
Spoiler
I don’t have BMP-2M’s ammo to shoot NATO tanks, but I’ll work on that tonight since it’s the next mod to get.
Depends on balance if older aircraft would be granted access to the M206 (1"x1") form factor or were stuck with MJU-7(2"x1") derivatives.
The regular (e.g. AN/ALE-29) systems are comprised of 2 zones per unit one with 10 spaces and the other 20 units of space, the only requirements are that the zones be uniformly loaded, with most aircraft fits comprising 2x units.
and further if advanced designs like the MJU-47 Kinematic Flare, and the covert, MJU-50/51 were available.
The only airframes that would be significantly impacted at this point would be the F-4E derivatives and they still have options like the AN/AAQ-8 IRCM pod.
Also, correct me if Im wrong. Jaguar could take chaff pods on the wings? So it could take more flares internally and then chaff on the wing pods. giving it a greater number of CMs overall
I’ve done testing in controlled settings & random battles alike.
Python 3s have a flares-do-nothing range of 2.5km rear aspect against an afterburning target.
Aim-9Ls are slightly shorter at 2.2 - 2.4km.
T-80s would increase maneuverability substantially with regenerative steering.
Some would see increase, namely Tornado IDS.
Many more would see decreases.
Such as 30 flares if you bring no chaff for F-5E, F-5A/C, F-104S, etc. 15 flares, 30 chaff, 60 chaff no flares.
Some would be unchanged such as Mig-29, F-4J, etc.
I guess this also should get a @tripod2008 ping.
Yeah… https://www.youtube.com/watch?v=5YiWNSkh8jo
That is how its “suppose” to be. but in reality. 1 flare = bye bye 9L
(not been bothering with capturing clips last few weeks, but I think I need to resume. I keep seeing this sitaution repeat itself)
Too as great a degree as the Chally 2 and other heavy western MBTs? Im not saying that all wouldnt benefit from it, but by differing amounts. We can all agree that the Chally 2 lumber bus performance currently has a negative impact on its capabilites in game. I dont ever bother even trying to assault obj early game. there is no point, by the time I get half way there im ebing flanked by a T-80 thats gotten behind me. 9/10s the farthest I can get is somewhere outside my spawn before I ahve to engage an enemy tank
A 1 time thing is a fluke [especially if desync releated] unless otherwise repeated.
So far no takers on someone trying to 9L me from the rear when I’m in an MLA or MLD.
But yeah, regen steering is likely in the works along with more physics items.
It’s not though. its like 90+% of the time for me though. Its why I avoid PvP in ASB these days. Gr1/Gr7 are unrealiable in PvP so I avoid PvP like the plague, Tornado F3 is 100% Reliant on SkyTrash most of the time
I need to start recording clips in ASB again. Its constant 9Ls being defeated by 1 or 2 flares.
I was in a few sim matches recently and I noticed desync, but all my missiles made contact.
But we can go into a custom battle where you can launch 9Ls at me to your heart’s content for data.
I’ll grab any jet you want me to.
I CBA tonight, maybe another. yeah wouldnt surprise me its ASB issues .Though its been reported in ARB too. Ive seen it as well. did a few matches in the Gr1. 3 matches, 5 9Ls fired, all 5 defeated with flares on reheating targets in various aspects.