yes, but it would be slower, ammo in Russian tanks which is not in autoloader is in turret, which is small, and gunner or commander need to take it, somehow move it to the right or left to the breech and load, it’s much slower than in Abrams or Leopards
Find me only a images of a Eurofighter carrying a live armed Spice250.
Go ahead.
Still faster than not being able to reload when the autoloader is out
Find me any russian jet carrying Kh-38MT
Basic brochures from manufacturer web.
Look if your not well informed, don’t try to change the game for the sake of others players
Which come back to my point smart man.
as opposed to impossible which is what it is in game currently, should manually loaded tanks also get their ROF reduced when they are moving and the loader is being thrown around inside the tank?
- Germany is not at war, so we don’t have picture of them using spice 250 because there’s no situation where it could be used, 2. Fake = Kh-38MT, not Spice 250 that is literally used by Israeli air force
depends on terrain, if Gaijin would decide to make it realistic then it cities it won’t really have a change but in open fields with hills it could change
Good job. Now remove kh38 and spice from air forces that don’t have these weapons.
You really like to move goal post
and you change your decision whole time, first you said spice 250 doesn’t exist. after i showed you a picture of it being carried by F-15 you now say remove it from other air forces (even tho they have it)
The missile sort of exist. Compared to other systems the Kh-38 family works under modularity, so you can interchange seekers from one to another: Kh-38M is the general platform; T/L is the seeker type; E is export designation. There are a handful of unfinished vehicles and assets in-game and I’m pretty sure that the great majority isn’t from the Soviet Union tech tree. There are no Russian bias, that’s something really you would need to provide proofs. As far as this argument goes is just whataboutism.
Also add loader fatigue and desorientation of the constant movement of the turret, stress and other human-like aspects that would inevitably affect the performance to load a shell on the breech.
it’s an ML version xD
This is not only exclusive to Russian tanks, since all manually loaded tanks have this to make the loader’s job easier.
LEOPARD TANK In FIRING ACTION! (During Annual Training Event—‘Strong Europe Tank Challenge’)
(min 2:02)
And I personally would not make the argument for more realism in loading mechanics, since all manually loaded tanks will probably be nerfed more than anything.
Ok, what about “stamina” something that exists in air battles already, should loaders get tier and slow down as the battle goes on? should rounds be modeled in specific positions in the racks … etc etc… I’m sure you can see the can off worms you are opening here.
although I do agree both the turret baskets and auto loader modules need reworking, I have gone into exhaustive detail on those topics in other posts and I don’t want to get into it again this late at night.
You thought I said, yourself. Not me.
And yes spice can be considered fake in plane like Gripen and EFT.
Ok then.
Show me. Go ahead show it to me. RAF planes with spice. Or the gripen carrying a live munitions
Let’s make game 100% realistic and make 3BM60 not able not penetrate lfp of the Abrams or add AIM-120D-3 which is basic weapon for American jets

