PLEASE stop adding Russian copy-paste when there are domestic designs to be added.
Another middle finger to Italian TT not only those nerfs but no Italian ph2000 but a hungarian pz2000 as premium vehicles. 0 ground italian vehicles added Hungarian getting more support than Italy.
Only vehicles that is italian is the EuroFighter and they even put it below the F16 another middle finger.
Still a win condition if you’re ahead, the one remaining bomber just needs to circle the airfield til time runs out as the fighters on the other side argue about who should be doing the ground pounding.
Just kill ground targets bro
Well,Gaijin didn’t precised if it’s F3.1 / F3.2 or F3R
Their fault.
Its F.3R in the files and in game
If anything, your actions became meaningful.
It’s YOU bombing targets that wins games, not A.I.
Thank you, which shows that gaijin have no intend to make small progression within the game, with F.1+F.2 then F.3R then F.4.1.
same goes for EF-2000, and this will only makes the minor to stand as “finished” (some may get F-35 later, but that would be all)
uh,… AI just get tendancies,… once they have bombed all Tanks, they may switch for Fixed target (it’s not an entire withdrawal of bombing ability in AI script)
Yep. This ensures that games are decided by players, and players alone.
Additionally, PvE shouldn’t really be single-handedly winning matches, however PvE is excellent for influencing matches (putting the enemy team on the defensive and forcing their hand by being behind on tickets, bombers/attackers attracting attention and baiting/kiting enemy fighters into vulnerable positions, etc). This change should do a great job of putting types of vehicles pretty much right where they should be.
I’m fine with PvE winning matches.
Proper interception, escort and whatnot playing a role to make stuff meaningful.
It does need a more careful balance as some premium planes (cough wyvern cough ju-288) have an incredible advantage over peers. Also careful balance of ticket value so stuff doesn’t end too fast and there’s a preparatory early game and stuff. Oh and better obj design (more spread out)
I like to see it like taking rax, ancients, towers, roshan in Dota 2. This example is a bit better suited to air sim with respawns, but can work for RB as well.
Except the ticket difference will be pathetic, they only need to kill the easy targets with 12.7mm mg… Whereas before, killing mediums/heavies would set in motion the a.i bleed convoys.
Bombers already have 0 impact, now GT will too for attacker.
This is a complete meme.
The Attackers are real players, who kill convoys and vehicles which in turn kill more of the enemy A.I. It was decided by players, albeit over a long 15-20 minute window.
Only on a few select maps are the A.I automatic for one side.
Lol. this is the biggest LARP I have ever read regarding this game. It’s like when a kid imagines what a future space war would look like and they can be the space general with all the pieces, yet in reality it’s completely different and monotone (A giant laser blows up the planet in 1 hit)
I imagine you’ve never experienced the joys of surviving until the very end when it’s a tight 4v4, 2v2 or even a 1v1. You’re positioning and trying to inch out an advantage without over-committing, maybe you RTB’d to rearm and repair.
You’re about to finally go for the engage that decides the match and…
Ticket bleed.
Match over.
No epic showdown for you. The already super short ARB matches (due to horrible objective design, 16v16 cramped lobbies on tiny 8x8 maybe 16x16 square km with runways 40 km away at best and max duration of 25 minutes making heavy fighters struggle to play to their advantage) get cut even shorter.
It happens constantly.
It also happens to some of the best players so no “skill issues” there - Defyn has gone on countless rants about how ridiculous this automatic ticket bleed is.
It’s one of the things that pushed me away from ARB (the other being the aforementioned short duration, objective design and player density. And the snowballing making heavy fighters struggle due to needing more time to kill)
My life span is like 12 min average on TS and that includes ground RB, so I live all the time to the end in Air RB.
I also play every vehicle not just pure fighters. I am just stating the obvious, this is a huge nerf for 2 vehicle classes “Win Conditions”
It’s not.
You get ticket bleed for doing your job, rather than relying on A.I to do it for you. Games end because YOU end them, not because a.i fighters that nobody wants to care about unless they’re stock-grinding a plane just ending it on their own without input when there’s no strike aircraft left on either team.
Can the Mirage 2000D RMV get the AASM Hammer guided bombs that were already accepted in bug reports? There is substantial proof they are fully capable of using them and it’d help out the planes strike abilities. As it stands at 12.0 its ground strike potential is rather lackluster compared to things such as the F-111F and AV-8B+
I feel like there should be a middle ground in this ticket bleed situation. AI planes should cause some ticket bleed so there is a reason to shoot them down, but not as much as they currently do.
Bases also should have a bigger impact and I feel like the airfields should be destroyable at all BRs and not just at the first few ranks.
This bug has been accepted 7 months ago and this new updates still did not change it. Can somebody just change the values ffs?
Wessex HU Mk.5 requires 360k in rank V instead of 150k RP + SL
https://community.gaijin.net/issues/p/warthunder/i/oH2uJg6RleKg
With this, I agree with (destroyable runways).
Player interaction based victory due to bombers and strike craft is fun and engaging gameplay.
A.I interaction is… Not fun. The reason I like A.I bombers/strike planes/survey planes in air sim is because they create a context and environment AND focal points for player interaction in a large map with difficult spotting. They also won’t win the game if left alone well until 2+ hours of gameplay, an il-2 going on constant bombing runs has infinitely more impact than a.i planes you ignore and auto ticket bleed.
The main issue with that, is that it can end up very biased towards the team with more ground strike capable aircraft.
And runway health would need to be massively boosted, or switched to a system like what sim uses.