Major Update “Leviathans” — DEV Server Changelog (16.06.2025) - dev server is closed

I am fine with 13.7 for the Swiss Premium

And Gaijin isn’t. So it’s 99.9% likely staying as it currently is in terms of radar missiles.

I know. I would love to get the F-18 today for the prolonged weekend.

In all cases, after this update, the skies in GroundRB will become closed. Until we get HARM and Jammers even at BR14 the planes will become pretty useless, to the enjoyment of many people.

In Air Sim the story anyway is different. I am spawning in with my P-16 and i am getting good results even if the others are at BR11. Its more about tactics.

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what makes you think the skies will be closed? the new SAMs are very easy to kill, less of a threat than a pantsir. you can easily spawn, fire all your kh38mt and break off before a missile even gets close to you. and if that’s too easy, you can also hit the deck, pop up 2-3km away and lob a bomb, they won’t be able to do anything about it as you are too close (their missiles would have to do a full loop down to get to you, which they don’t). you can even do it with a ww2 plane.

Can we expect changes to the whole sound department in ground battles? Enemy tanks are always quieter than allied ones, sometimes 3d just doesn’t work properly (especially when you are fighting light tanks which btw happen to produce no sound at all which is bad for gameplay balance imo) . I’ll suggest to increase absolute sound detection to a more gameplay friendly distance 200 meters is not enough, I remember we could hear everything perfectly more than 4-5 years ago. Frankly I don’t understand the decision you devs made to make the game more random by hampering sound distance and reliability, planning is a huge part of tank gameplay and you are killing this part of the game.

Interesting point.

Few days ago a saw a documentation about the M1 Abrams. It was said that the M1 is one of the most silent tanks on the battle field which is a big advantage. If I look at this in WT, the turbine is probably the loudest around.

@Smin1080p_WT
Could u tell me some info about Spyder AiO
Would we get I-Derby ER, or I-Derby SR?

Tbh seen statements that it is in fact really quiet untill it gets to tank rear

All these issues are still relevant today since no fixes have been made since the arrival of the new aircraft carriers in the game. The last bug I found is that the elevators on the Kusnetsof (the latest version) do not have hit boxes, you can pass through them without problems.

Personally, I play a lot on aircraft carriers in simulations and it becomes unbearable, some planes just can’t land

Several gigabytes Dev patch (2.46.0.28)
I wonder what’s in it?

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The new Z10s and a couple fixes.

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We got ptw mig29 before even getting the historical loadout with r27r and r73

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Iowa’s shell rooms were only partially fixed, for the worse.

They were modelled as two rooms visually, yes… but still functionally only one room! So now the weakspot is just twice as big.

New bug report!

https://community.gaijin.net/issues/p/warthunder/i/2LpLh7pCx8iu

Imagem do WhatsApp de 2025-06-06 à(s) 08.25.00_2b73c4d4

at least it aint premium. both of them shares the same weaponry

One thing i dont understand with Gaijin adding different SPAA generations is that why did Gaijin skip the 1st gen sam systems that only had rear lock IR missiles.
Right now, too, we are skipping to the newest and most cutting-edge systems, and that, too, only happened because Gaijin added a certain Russian air-to-ground missile.

Probably because those only work against planes after they already attacked your team.
In real life that might have been a good deterrent, because you wouldn’t want to risk lives and planes, but in WT losing planes and pilots isn’t an issue.
SAMs and SPAAs that don’t work against planes until they are retreating are pretty much pointless for a game like WT.

That’s not the entire reason for the introduction of newer SAMs. Most of the current SAMs are completely outmatched by the top tier planes.

06.06.2025

New lines added:

  • Z-10ME

  • Z-10A (Squadron Vehicle)

  • Bismarck

  • MTB-460

  • Yukikaze (Premium)

  • VTB-10 (Premium)

  • AMX-50 series tanks have received the same sounds, as they are using the same engines.

  • SPAA missiles with IR seekers have received their own indicative sounds for search and track modes.

  • The range in which the bullet or shell produces a fly-by sound now depends on the caliber of the projectile. The larger the projectile, the larger the radius the fly-by sound will be heard in.

  • Type 10 series tanks have received their own engine sounds that differ from the Type 90 series tanks.

  • A bug that caused the target designation phrase to be partly voiced by both male and female voices at once when the male voice was selected in the settings (and vice-versa when the female voice was selected) has been fixed.

11 Likes

any info for changes of missiles speeds on the SPYDER SR?


Weapons on the RAH-66 are just an itty bit broken right now.
ATAS uses the ATGM lock interface.
You can only fire Hydras one by one , game thinks they are atgms and ignores the ripple keybind.

no changes to any of the weapons of the Spyder AIO