I remember all the following being common issues the last time we could spawn on them :
clipping and falling through the flight deck
‘jumping’ on the deck and breaking gear
falling overboard when the carrier turned
catapult pulling too hard and snapping gear off
catapult pulling too soft and stalling into sea
catapult launching you diagonally.
Obviously IRL, each aircraft that uses a catapult has a unique pull strength assigned to it. Heavy thing needs more force, light thing needs less. WT seemed to just launch everything the same amount. Which has some pretty obvious problems lol.
I know. I would love to get the F-18 today for the prolonged weekend.
In all cases, after this update, the skies in GroundRB will become closed. Until we get HARM and Jammers even at BR14 the planes will become pretty useless, to the enjoyment of many people.
In Air Sim the story anyway is different. I am spawning in with my P-16 and i am getting good results even if the others are at BR11. Its more about tactics.
what makes you think the skies will be closed? the new SAMs are very easy to kill, less of a threat than a pantsir. you can easily spawn, fire all your kh38mt and break off before a missile even gets close to you. and if that’s too easy, you can also hit the deck, pop up 2-3km away and lob a bomb, they won’t be able to do anything about it as you are too close (their missiles would have to do a full loop down to get to you, which they don’t). you can even do it with a ww2 plane.
Can we expect changes to the whole sound department in ground battles? Enemy tanks are always quieter than allied ones, sometimes 3d just doesn’t work properly (especially when you are fighting light tanks which btw happen to produce no sound at all which is bad for gameplay balance imo) . I’ll suggest to increase absolute sound detection to a more gameplay friendly distance 200 meters is not enough, I remember we could hear everything perfectly more than 4-5 years ago. Frankly I don’t understand the decision you devs made to make the game more random by hampering sound distance and reliability, planning is a huge part of tank gameplay and you are killing this part of the game.
Few days ago a saw a documentation about the M1 Abrams. It was said that the M1 is one of the most silent tanks on the battle field which is a big advantage. If I look at this in WT, the turbine is probably the loudest around.
All these issues are still relevant today since no fixes have been made since the arrival of the new aircraft carriers in the game. The last bug I found is that the elevators on the Kusnetsof (the latest version) do not have hit boxes, you can pass through them without problems.
Personally, I play a lot on aircraft carriers in simulations and it becomes unbearable, some planes just can’t land
One thing i dont understand with Gaijin adding different SPAA generations is that why did Gaijin skip the 1st gen sam systems that only had rear lock IR missiles.
Right now, too, we are skipping to the newest and most cutting-edge systems, and that, too, only happened because Gaijin added a certain Russian air-to-ground missile.
Probably because those only work against planes after they already attacked your team.
In real life that might have been a good deterrent, because you wouldn’t want to risk lives and planes, but in WT losing planes and pilots isn’t an issue.
SAMs and SPAAs that don’t work against planes until they are retreating are pretty much pointless for a game like WT.
That’s not the entire reason for the introduction of newer SAMs. Most of the current SAMs are completely outmatched by the top tier planes.