I don’t even know how you (gaijin) managed this, but instead of fixing any of the issues on the Sea Harrier all you did was break several of its avionics, and now when you fire the rockets they collide with the aircraft… Rocket now hits my plane
Why they give to Roma - The Icon of Italian Naval Tech tree so bad accurasity and guns reload!?
They can give 2 rounds min to it. Or if want middle give 1.6 pls. 1.3 is too low. Remember Usa 356 and 406 Colorado was buffed from 50 to 40 seconds.
The average rate of fire was 45 seconds (1.3 rpm) per gun at typical elevations, but this could be done at much lower rates. In 1940–1941 gunnery exercises Littorio averaged 30.6 seconds at 18.8 km, and Vittorio Veneto 29.7 seconds at 20.0 km - 1.96 rpm and 2.02 rpm respectively (achieved firing with the Charge 2)
Any other aircraft intended to get the fuel dumping mechanic this dev server?
Very strange to have it limited to a single aircraft within a single nation as it seems to me to excessively limit the amount of feedback that can be received
true but whether or not they can burn is base on irl so only F-111s exclusively have the dump and burn
i think this mechanic would take lotsa time to add in tho so
Gripens have it too (I’ve seen that in person at an Airshow), and I’ve heard the Tornados can do it, but was advised against. Im sure there is actually quite a big list of aircraft that can do it. Just the F-111 nozzle is in an ideal location + has a lot of fuel capacity meaning wasting fuel for an airshow isnt a big deal.
But Im specifically talking about the dumping of the fuel. Not dumping and burning.
Aircraft like the Harrier, it was a requirement to dump fuel prior to VTOL landing on a carrier to drop the weight down. I was interested to see how they planned to implement fuel dumping minimums. Whether it would be just down to an aircrafts min fuel, whether it was down to 0 or whether it was going to be set accurately per aircraft