Major Update “Leviathans” — DEV Server Changelog (16.06.2025) - dev server is closed

Need the F-2A’s ASM-2’s to be changed to the ASM-2B standard and given their ground-attack mode. They’re designed to be both anti-ship and anti-ground by utilizing GPS, and IR for targeting. This will give the Japanese tree an indigenous long-range missile since its options are rather limited.

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i mean there was a patch, but no information what changed? sad noises

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I hope the next dev update they atleast publish the fixes and changes

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I did post that exact link and the information about the armour of the Bismarck on the dev issues the admin didnt say the source was unreliable and that the Bismarck is still a work in progress hopefully they use that source because its pretty accurate.

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How do you want them to track if they aren’t modeled ? Have patience, its the dev server.

how do we test a thing to find errors, that’s isnt in the Dev Server ?

New update .22 just dropped. While I am awaiting the changelog I am happy to share the Spyder AIO finally has 8 missiles.

i dont know, ask the snail , not me.

what is this new control driver assistance mode? is it a driver override to drive if driver hit?
what does it do?

its not even new
its been in game for ages

do you know what it does?

“hull aiming mode” is for tanks which can only aim with their hull, such as VT-1-2 or strv 103, it points the gun to the mouse by traversing the hull

“driver assistance mode” works for every tank in the game, hold the button you binded while you drive and the hull will follow your mouse pointer, usefull for fast cars or tanks which lose a lot of speed when turning with the keyboard.

thx

I like that u now can see the BR of each player and also the statcard of the player who killed you.

Any chance to add the Match BR somewhere? So you can see what BR the Match is?

Also the Statcard shown, any chance to add smt like the PvP rating? Best case we could customize what gets displayed there. But without PvP stats its not really doing much hey?

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IRIS-T SL on EldE 98 nerfed (from mach 3 to mach 2.25) whats the point even, ItO 90M’s missile is faster and it can’t be flared. Similar situation with IRIS-T SLM, missile stated that it can reach mach 3 and has 40km range but due to its current speed of 710m/s it can barely go past 11km, after that it becomes a paperweight against anything other than a biplane.

CAS airplanes carrying KH-38MT still don’t need to be worried about getting engaged by anything other than Pantsir past 12km.

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the lower speed actually helps the missle, since now it does not overshoot in close combat, which is the job of the EldE 98, it more reliable hits now

I don’t even know how you (gaijin) managed this, but instead of fixing any of the issues on the Sea Harrier all you did was break several of its avionics, and now when you fire the rockets they collide with the aircraft…
Rocket now hits my plane

How?

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Why they give to Roma - The Icon of Italian Naval Tech tree so bad accurasity and guns reload!?
They can give 2 rounds min to it. Or if want middle give 1.6 pls. 1.3 is too low. Remember Usa 356 and 406 Colorado was buffed from 50 to 40 seconds.
The average rate of fire was 45 seconds (1.3 rpm) per gun at typical elevations, but this could be done at much lower rates. In 1940–1941 gunnery exercises Littorio averaged 30.6 seconds at 18.8 km, and Vittorio Veneto 29.7 seconds at 20.0 km - 1.96 rpm and 2.02 rpm respectively (achieved firing with the Charge 2)
image

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It’s been there ages, I’ve had a little test of it before

TLDR;
It’s not usually of use, but usually eeks a bit of performance more out of a vehicle, although it does Kill some others

Lmao what happened to the removal of the bombsight on the A-20?

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