Major Update “Firebirds” — DEV Server Changelog (12.11.2024)

Update is not ready, so they open the dev to gain 1-2 weeks.

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When I get home later today, I really want to test whether they optimised/stabilised Ray tracing before release…

When I went from ~150 FPS to ~80 on the Dev Server for switching to DX12, and to ~30 just from enabling Ray Tracing, my heart was broken lmao.

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It’s opened now :)

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Sorry, forgot to add info :(
11:00 GMT (so it’s opened now).

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Question is, how much this delay gonna affect december update?

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For me, not about the winter major update

It wont. These 2 arent related

Why I still cannot log in?


QQ20241112-191123

Hamster is still sleeping

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I have a 4080 Super and just tested it. Seems a little worse in performance.

I typically do 200 - 300 FPS with 4x SSAA @ 3440 x 1440p and switched it to low and it goes down to 50 FPS + graphics bugging out

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Exocet soon?

Does it mean this patch is coming Together with the December patch?

And what time does it close?

Nov 14th, 07:00GMT

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yo can u fix the log in i want to see how horrible performance is this time around

160-180fps with mine, 4060 ti. Mine is with SSAA off So take that into consideration :P

settings

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image

Hopefully the connection issues resolve soon :)

[UPDATE 1130 UTC, looks like resolved now - I’m in]

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Me: looks over at Xbox Series X that has equivalent GPU performance of 3060 in absolute fear o.o

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It’s not the best benchmark, i have alot of applications open and chrome tabs. But how it was compared to when i first tried it out it seems to have gotten a lot more stable.

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Ray Tracing is the kind of tech that scales wildly with resolution. SSAA 4x renders your game at 4x the selected resolution with the goal of softening edges (it’s basically a brute-force anti-aliasing). In your case, that ends up higher than 8K resolution. Ray Tracing will tank your performances if you have SSAA enabled. You should disable it and try another AA method instead.

There is no way a 4080 would fail to have a stable 60fps at 1440p ultrawide with RTX, but even a 4090 would struggle at 8K with Ray Tracing without the help of DLSS, which does the opposite of SSAA and renders the game at a lower resolution.

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