Major Update “Firebirds” — DEV Server Changelog (12.11.2024)

Should we expect the dev server to go up again before the update is released?

I don’t have enough room to have two full clients on my PC at the same time, so uninstalling/downloading/reinstalling between the live and dev clients, take quite some time for me xD

Am I the only one who thinks that the devs can’t implement a good AA option? Like take the new fsr 3.1 for example wich I’ve tested it in the dev server. It was the most blurriest thing I’ve ever saw in my entire life(I used quality mode and 1440p).
How do you guys play warthunder? Do you even use anti aliasing?

Should we expect the dev server to go up again before the update is released?

in the history of ever, gaijin never did more then 2 dev servers, so the answer is no

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Gaijin on Monday 'yeh ? hold my beer !! DEV SERVER NUMBER 3!

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T1E1 (90) — hull and turret armor has been redesigned for volumetric armor, some thickness values ​​have been changed… and they’re still incorrect despit multiple issue reports.
https://community.gaijin.net/issues/p/warthunder/i/81Sh7uwtEz6Q
https://community.gaijin.net/issues/p/warthunder/i/eI4SSGhPB2tS

@TkLngD this is an issue

It’s correct though, what isn’t is that the GBU-24 lacks the autopilot/lofting modes, which the previous IOG implementation was sorta a stand in for. I already bug reported it here and it got passed, so hopefully they will still add it before the update drops. Otherwise it would be a glorified GBU-10, although still better.