Major Update “Firebirds” — DEV Server Changelog (12.11.2024)

America suffer

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Decrease

MiG-23 (ML) flight model, radar? In the bin

MiG-29 flight model? BUTCHERED. MiG-29M pls gaijingles.

Su-27 flight model? B U T C H E R E D. But at least we get 2 extra missiles on its younger (newer?) brother the Su-27SM amirite

Su-34 gets an OP GPS rocket-assisted glide bomb? BU- okay now I actually am behind the removal of the Grom-1 because there was literally no equivalent to any of the other nations to compete against it (yet, JASSM/JSOW when Gaijingles) and - like clockwork - the US mains would line up and eventually cry about it until it got removed anyway. Anyways, enough waffle and back on track: Su-34 radar gets downgraded twice (scan speed, elevation scan)? B U T C H E R E D, blyat.

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I’m not sure it will help. Speed bleed will be huge.
Su24’s radar nerfed to the ground?

I wouldn’t say to the ground but it behaves less like a PESA and more like a PESA-lite. The detection is still good, faster than the ‘normal’ mechanical radars but it’s slower than what it was. Scan speed should be similar or around the Pantsir’s but it’s a little bit slower.

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I’m just mad that Gaijin is nerfing Q-5 flight performance on dev. Q-5s totally needed a nerf /s.

I think it’s a decrease but only at low speed and low altitude. So just a little longer taking off. (But don’t quote me on that)

Playing around on the GR4 on the dev server, it felt fine. Considering my normal experience in the GR1, it felt way better than what I’m use to.

Looking through the data mines I could only find this reference to it (but could have missed others)

  • A-200A (“Italian IDS-Tornado”), A-200A (1995) (“Italian IDS-Tornado (1995)”), IDS-Tornado [DEU], IDS-Tornado (Marineflieger), IDS-Tornado (WTD 61):
    • engine adjustments:
      • base thrust (before calculation) decreased from 4150 kgf to 4128 kgf
      • decreased afterburning thrust (per engine) at 0 km/h TAS, 0 m altitude from 6630 kgf to 6446 kgf
      • decreased 110% throttle thrust multiplier from 1.32 to 1.31
      • overall about 3% thrust loss per engine

Source

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@Stona_WT The new settings for AA do not work at all. I already made a topic about them, they are all super blurry and look terrible compared to live server. And I cant use TAA and SSAA like I am on live when on dev. Is this a known issue? Because I truly cannot play like this if the blur and pilxelated trees persist… bush decorators look like playdough but real trees are super pixelated and the landscape is blurry if you want to check my topic for more detail.

I can’t make a new topic for this, so I will ask here. It the queue broken on the dev server for anyone else? I have not been able to enter a battle for about an hour now, and my queue time for air RB is at 8 minutes currently. My dev server is updated to current version.

Maybe you have wrong servers picked idk

Dev server is now closed.

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Dont forget to fix issues with newly added JA37’s

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Hopefully they do since they’ve all been accepted.

Just wish the HUD reports for other aircraft would get accepted or something. There’s so many HUD reports that are just completely ignored for months/years.

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Should we expect the dev server to go up again before the update is released?

I don’t have enough room to have two full clients on my PC at the same time, so uninstalling/downloading/reinstalling between the live and dev clients, take quite some time for me xD

Am I the only one who thinks that the devs can’t implement a good AA option? Like take the new fsr 3.1 for example wich I’ve tested it in the dev server. It was the most blurriest thing I’ve ever saw in my entire life(I used quality mode and 1440p).
How do you guys play warthunder? Do you even use anti aliasing?

Should we expect the dev server to go up again before the update is released?

in the history of ever, gaijin never did more then 2 dev servers, so the answer is no

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Gaijin on Monday 'yeh ? hold my beer !! DEV SERVER NUMBER 3!

3 Likes

T1E1 (90) — hull and turret armor has been redesigned for volumetric armor, some thickness values ​​have been changed… and they’re still incorrect despit multiple issue reports.
https://community.gaijin.net/issues/p/warthunder/i/81Sh7uwtEz6Q
https://community.gaijin.net/issues/p/warthunder/i/eI4SSGhPB2tS

@TkLngD this is an issue

It’s correct though, what isn’t is that the GBU-24 lacks the autopilot/lofting modes, which the previous IOG implementation was sorta a stand in for. I already bug reported it here and it got passed, so hopefully they will still add it before the update drops. Otherwise it would be a glorified GBU-10, although still better.