Major Update “Alpha Strike” — DEV Server Changelog (01.03.2024)

  • New vehicles in this update may have inaccuracies in characteristics, armor and weaponry settings.
  • The armor model for new ground vehicles in this update is “work in progress” for adjustment and improvement.
  • Some new aircraft lack cockpits.
  • Some ground vehicles lack a visible crew.
  • On some aircraft, torn off wings are displayed incorrectly.
  • The icons for some vehicles might be missing.
  • There may be a lack of localization for some vehicles.
  • No sound played on some events.
  • Some aircraft may have inaccuracies in the Damage Model, missing fuel, oil and water leaks, armor materials.
  • Dev Server is available only on PC Windows

Changelog 01.03.2024:



  • F-20A (Pack)


  • Alpha JET A
  • BF 109 C-1


  • Su-25CM3

Great Britain

  • Buccaneer S.2B


  • F-15J — unique detailed cockpit added


  • Hungarian Aircraft Subtree

    • Yak-9P
    • Tu-2S-59
    • IL-10
    • Il-28
    • MiG-15bis
    • MiG-17PF
    • Su-22M3
    • MiG-21MF
    • MiG-21bis-SAU
    • MiG-23MF
    • MiG-29 (9-12B)
    • JAS39EBS HU C


  • Alpha JET E


  • BAZ — unique detailed cockpit added



  • AH-1W
  • AH-64 (all variants) — unique detailed cockpit and helmet-mounted display system added

Great Britain

  • Wessex HU Mk.5


  • AH-1W


  • AH-60

Ground vehicles


  • 120S


  • Zerstorer 45


  • ZSU-23-4M4
  • T-80UD (Premium)

Great Britain

  • FV721 Fox


  • Type 90B Fuji (Pack)


  • ZBD04A


  • Centauro RGO (Pack)




  • Strv 121B Christian II (Pack)


  • Merkava Mk.3 Raam Segol (Pack)

Naval Fleet


  • USS Dealey (DE-1006)

Great Britain

  • HMS Diamond (Premium)


  • IJN Mutsu


  • RN Bolzano


  • Kleber
  • Bretagne

New locations and missions

  • North Holland — a new location for Ground Battles has been added.
  • A new Air Realistic Battle mission called “Kamchatka. East” on the “Kamchatka” map has been added.
  • A new Air Realistic Battle mission called “Golan Heights (aerial spawn)” on the “Golan Heights” map has been added. Players spawn in the air, but along the front line rather than in a single point. The mission is available on top tier.

Location and mission updates

  • Snow textures being too dirty on the Frozen Pass location have been fixed.

  • Gaps have been closed and the spawn points on the Carpathians location have been protected.

  • The aircraft part of the Karelia location has been expanded.

  • A stage airfield has been added to Air Realistic Battle missions based on the Enduring Confrontation logic (Spain, Vietnam, Rocky Canyon, Afghanistan). It is located closer to the front line and can not be spawned at, however it can be used to rearm and repair.

  • The physics of fallen trees has been improved. Now, they roll less after falling, and the crown of a tree now lays the ground, taking up less space on the screen.

  • Several changes to the “Low cloud” weather preset. The amount of clouds has been increased and their starting altitude has been lowered to make it more difficult for aircraft to attack from high altitudes, while reducing haze to make it easier to spot targets at low altitudes.

  • The size of destruction effects have been adjusted relative to the size of the objects being destroyed.

  • The airfield positioning mechanic has been improved, affecting all types of missions (air, ground etc). There should now be far fewer situations where the airfield is located on a prominent hill. However if such airfields are still found, please create a bug report indicating their position.

  • Destruction effects of different buildings and objects have been changed. The change is aimed to reduce the impact of effects on gameplay (prior to the change they could have caused the player to lose clear sight for a long time), and to fix the situations where small objects could have left too large destruction effects.

Ground Vehicle model, damage model, characteristic and weaponry changes:

  • Type 94 — the location and number of fuel tanks have been adjusted. (Report)
  • Gun Carrier (3-in) — the side and rear armor of the casemate have been adjusted. (Report)
  • ZT3A2 — the amount of missile ammunition has been increased from 12 to 15. (Report)
  • A fire indicator for external fuel tanks and ammunition storage with blowout panels has been added. Now, the player will know how much time is left before the fire extinguishes, which cannot be extinguished with FPE.
  • The burning time of external fuel tanks and ammunition stowage in blowout panels has been reduced.
  • The inability to extinguish a fire in internal modules when external fuel tanks and ammunition stowage in blowout panels were on fire has been fixed.
  • Following the Roadmap: The ability to replenish partially spent belts, magazines, and launchers for multiple missiles on captured points (without having to use all ammunition) has been added.
  • Following the Roadmap: A limit on the maximum reload time of belts and launchers for multiple missiles has been added.
  • Following the Roadmap: A pause of reload progress when moving through a capture point has been added.

Aircraft and helicopter model, damage model, characteristic and weaponry changes:


  • Following the Roadmap: The issue of duplicated stock air-to-air missiles in the weapons selector has been resolved
  • GBU-10, GBU-12, GBU-16, GBU-24 — drop limit of 1.01M has been added.
  • 30 mm GIAT M781 cannon — the muzzle velocity has been increased from 755 m/s to 810 m/s (Report).
    The weight of the gun has been increased from 150 kg to 212 kg (Report).
    The rate of fire has been reduced from 750 rounds per minute to 720 rounds per minute (Report).
  • Armor-piercing bombs in the secondary weapon menu have been moved to the “To hit sea targets” group.
  • 30 mm DEFA cannon — the set of rounds, composing the filling of the belts for all DEFA cannons have been adjusted to HEI, HEF API-T.
  • Matra R550 Magic 1, Matra R550 Magic 2, AIM-54A, AIM-54C — the flight model has been adjusted, the speed at which the maximum overload is reached has been reduced.
  • Harrier GR.7 — a bug that caused the TIALD targeting pod to have a mass of 240 kg has been fixed. (Report)
  • AH-64 (all variants) — a bug where the vertical aiming angles for the turret were too large has been fixed.
  • F9F-8 — the ability to separately fire the forward-facing weapons has been added.
  • Ju 87 B-2 — the SC1000 bomb has been added.
  • F-86F-35, F-86F-40 — the M117 750 lb bomb has been added.
  • BB-1, Su-2 (all variants) — FAB-500sv bombs have been added (overloaded version).
  • J29F — the assortment of rockets has been expanded.
  • Vampire F.B.5, Vampire FB 52A — 500 lb bombs have been added. Source: Pilots notes Vampire F.B.5&F.B.9
  • IL-2 (all variants), IL-10 (all variants), Pe-2 (all variants), Pe-3 (all variants), Bf 110 G-2, Bf 110 G-4 — a bug that caused all rockets to be launched from one wing first has been fixed.
  • Beaufighter Mk 21 — the gun in the rear-facing turret has been changed from 7.7 mm Vickers K to 7.7 Browning. (Report)
  • MiG-23MLA — the ZB-500 incendiary bomb pylons were moved from the wing hardpoints to the fuselage hardpoints. (Report)
  • MiG-23M, MiG-23MLD — the ZB-500 incendiary bomb pylons were moved from the wing hardpoints to the fuselage hardpoints.
  • Ki-61-I hei, Ki-61-I ko, Ki-61-I otsu — for the Ho-103, the number of rounds per gun has been reduced from 400 to 250 rounds.
  • MH-60 DAP — the M134 and GAU-19 machine guns, and the LR30 cannon have been added.
  • IL-10 — the defensive machine gun has been changed from UBT machine gun to UBK machine gun.
  • Tu-14T — the FAB-1000 (welded) bomb has been replaced with the FAB-1000M-43 bomb.
  • Tu-4 — the FAB-500sv (welded) bomb has been replaced with the FAB-500M-46 bomb. The FAB-250sv bomb has been replaced with the FAB-250M-46 bomb. The FAB-1000 (welded) bomb has been replaced with the FAB-1000M-44 bomb.
  • Canberra B Mk 2 — the 4000 lb H.C. Mk.II bomb has been replaced with the 4000 lb H.C. Mk.IV bomb.
  • Meteor F Mk 8 G.41K — additional RP-3 rockets have been added.
  • F-104S.ASA — additional Mk 82, Mk 82 Snakeye, Mk 83 and M117 bomb loadouts for the central fuselage pylon have been added.
  • Meteor F Mk 3 — 1000 lb H.E. M.C. Mk.13 bombs have been added.
  • Su-17M2, Su-17M4, Su-22M3, Su-22UM3K, Su-22M4 — additional drop tanks have been added to the Secondary weapons menu.
  • The AIM-7F/M, R-27R/ER, RB.71, Skyflash (all variants), Aspide, R-530F/D missiles are now less prone to switching to a target appearing in the direction different from the direction of the last target.
  • J35A, J35D, J35XS — 510 liter external fuel tanks have been added.
  • Spitfire F Mk 22, Spitfire F Mk 24 — the ability to fire the 20 mm cannons separately has been added. Source: Pilot’s Notes. Spitfire 22&24
  • JAS39 (all variants) — the ability to use additional drop tanks on the wing has been added.
  • Halifax B Mk.IIIa — incorrect aiming angles of the tail turret have been corrected.
  • Late 298D — negative speed and release height of the 1926DA torpedo have been fixed.
  • F-14A, F-14B — 280 gallons (1060 liters) drop tanks have been added.
  • F-16 (all variants) — 370 gallons (1400 liters) wing-mounted drop tanks have been added.
  • Harrier GR.7 — AGM-65G missiles have been added.
  • J-8F — the amount of countermeasures has been increased to 80.


  • Hs 129 B-2 (Romania) — a bug where it was not possible to damage the elevators has been fixed.
  • Mi-28A — visual overlaps of several elements in the location of the flare pods have been fixed.
  • Tiger UHT — a bug leading to loss of target acquisition by the optical camera at horizontal angles of more than 110 degrees has been fixed.
  • MBR-2 — the Radiator and Compressor modifications have been added to the modifications window.
  • Ariete, Sagittario 2 — a bug that caused the performance characteristics of shells to not display in the modifications window has been fixed.
  • Ju-87D-5 — a bug where the secondary machine guns were not displayed in x-ray mode has been fixed.
  • P-38L-5-LO — a bug where the secondary machine guns were not displayed in x-ray mode has been fixed.
  • F8F-1 (all variants) — a bug where the secondary machine guns were not displayed in x-ray mode has been fixed.
  • PV-2D — a bug where the secondary machine guns were not displayed in x-ray mode has been fixed.
  • A-36 — a bug where the secondary machine guns were not displayed in x-ray mode has been fixed.
  • SB2C-4, SB2C-5 — a bug where the secondary machine guns were not displayed in x-ray mode has been fixed.
  • Mirage 2000C S4, Mirage 2000C S5 — the pylon for the fuel tank under the fuselage has been replaced with the correct one.
  • Su-27, J-11 — a bug where the OFAB-250-270 bombs were incorrectly displayed on the pylons has been fixed. (Report)
  • Fw 190 D-9 (USSR) — a bug where bomb pylons were displayed has been fixed. (Report)
  • Mirage 2000D-R1 — a bug where the center pylon remained attached when the weaponry it carried was not loaded has been fixed. (Report)
  • F.C.20 Bis — a bug where information about the characteristics of the 37 mm Breda Model 39 37/54 cannon’s shells were missing in the modification window has been fixed.
  • F-14B — a bug with missing HUD elements for the AIM-54C and AIM-7F missiles has been fixed.
  • Jaguar GR.1A — the GR.1B TIALD modification has been moved from tier III to tier II in the modifications window.
  • AV-8B Plus — a bug that in some cases caused the Mk 77 incendiary bombs to overlap with each other has been fixed. (Report)
  • S.O.4050 Vautour II — the locations and dimensions of the fuel tanks have been adjusted in the model. Source: U.C.C. 1021 Le Vautour Manuel de l’equipage - Version N - Annexe II Poids et centrages - Planches. U.C.C. 1021-1 Le Vautour Manuel de l’equipage - Version N - Tome I - Planches
  • JH-7A, Su-25T, Su-39 — a bug that caused the TV guided weapons to lack Optical Seeker View has been fixed.
  • Me 262 C-2b — a bug that caused the oil cooling system in the engine to be counted as a fuel tank has been fixed. (Report)
  • Swift F.1, Swift F.7 — a bug that caused the tail to rip off incorrectly in some cases has been fixed. (Report)
  • Mirage 2000-5F — a bug where selecting weapons with TV guidance caused the the guidance cross to not be centered has been fixed.
  • Tu-1 — a bug where the FAB-250M-44 bomb located in the bomb bay did not require the bay to be open, thus passing through the closed bomb bay doors when dropped has been fixed.
  • F-111A — a bug where information about the 20 mm M61A1 cannon was not shown in the Secondary weapon menu has been fixed.
  • JA37 (all variants), AJ37, AJS37 — missing rear wheel animation has been fixed. (Report)
  • For radars on the MiG-29 (all variants), Mirage F1C, Mirage-2000 (all variants), Yak-141, F-14 (all variants), F-15A, the beam width of the target illumination antenna has been reduced to the beam width of the main radar antenna, which will greatly reduce the likelihood of retargeting of SARH missiles to undesired targets.
  • Airborne radars using different signals in tracking mode will now automatically change the type of signal to continue tracking the target. Manual signal switching is no longer available.
    • Signals have the following priorities, starting with the highest:
      • Pulse Doppler all-angle
      • Pulse-Doppler forward-angle
      • Pulse
      • Switching to OLS

The radar tries to use the signal with the highest priority and temporarily changes it to signals with lower priorities only if it is impossible to track the target using the previous signal. If its not possible for any signal to track the target, then the radar tracks the target in the prolongation mode for a few more seconds, while trying to get back to normal tracking by going through all types of signals.

  • Pulse-Doppler airborne radars in ACM mode now only use a pulse-Doppler all-aspect signal, if there is one, or constantly switch between two other signals (pulse-Doppler head-on and pulse), if there is none. Manual switching of signals is not available anymore.
  • Tracking radar and IR tracking of SPAA — a limiter to the angular velocity of a tracked target has been added to eliminate abrupt turret rotations on close fly-bys of a tracked target. In such cases tracking will stop immediately.
  • Tracking radar of SPAA — multi-path effect has been disabled in Arcade and Realistic Battles. The received reflection of the target is shown with its own marker. The ability to lock your own missile in Realistic Battles has been disabled.
  • Now in Arcade and Realistic battles when trying to lock a target selected on a radar indicator or trying to acquire a target selected with a marker on it (MMB by default), radar performs a fine search in a true direction to a target and ignores other targets.
  • Fw 190 A-8 — incorrect description of the IAI belt in the English localization has been corrected.
  • 12.7 mm machine guns UBS/UBT — the names in the English localization have been changed from the same as the UB machine guns “UB” to “UBS” and “UBT” respectively.

Secondary weapon customization has been added to the following aircraft:

  • BB-1, Su-2 (M-82), Su-2 MV-5, Su-2 TSS-1, J29F, J29D, and A29B.

Crew ejection system have been added to the following aircraft:

  • A-7D, A-7E, F-100A (all variants), F-100D (all variants), and A-6E TRAM.

Aircraft visual models

  • The turret weaponry for the following aircraft have been updated and detailed:
    • Potez 633 — MAC 1934 machine gun model
    • Pe-2-31, Pe-3, Po-2, SB 2M-105, Su-2 (M-82) — 7.62 ShKAS machine gun model
    • IL-2-37, IL-2M type 3, Pe-2-31 — 12.7 mm UBT machine gun model
    • IL-10 — 12.7 UBK machine gun model
    • SBD-3, SOC-1, TBF-1C — 7.62 Browning machine gun model
    • B5N2, D3A1, D4Y1, Aichi E13A1 — 7.7 mm Type 92 machine gun model
    • Beaufighter Mk.X — 7.7 mm Browning machine gun model
    • Breda 88 (P.XI) — 7.7 mm Breda SAFAT machine gun model
    • Bf 110 C-6, Bf 110 C-7, Bf 110 F-2, Fw 189 A-1, Ju 87 B-2, Ju 87 R-2 — 7.92 mm MG 15 machine gun model
    • Bf 110 G-2, Ju 87 D-3, Ju 87 D-5, Ju 188 A-2 — 7.92 mm MG 81 machine gun model
    • A-20G-25, TBF-1C — 12.7 mm M2 Browning machine gun model
    • Ju 188 A-2 — 13 mm MG 131 machine gun model
  • According to the Roadmap: The issue of duplicated stock air-to-air missiles in the weapons selector has been resolved.

Flight Model changes:

  • Automatic adjustment of the flap extension limit or automatic retraction of the flap depending on the current speed has been added to the aircraft with automatic flaps, “floating” type flaps and flaps with protective blow-up mechanisms. The list of these aircraft is: F8F-1, F8F-1B, P-51H-5, F-14A, F-14B, F-5E, F-16 (all variants), F-4 Phantom (all variants), AV-8A, AV-8C, AV-8B+, Harrier GR.1, Harrier GR.3, Harrier GR.7, Sea Harrier FRS.1, F-105D, A-4 (all variants), A-10A Early, A-10A Late, Mirage F1C, Mirage F1C-200, Lightning F.6, Lightning F.53, F-84F, F2H-2, MiG-21 (all variants), MiG-23 (all variants), MiG-27 (all variants), MiG-29 (all variants), J-7 (all variants), Typhoon Mk.1, F4F-3/4/Martlet, F6F (all variants), F4U (all variants), F2G-1, N1K1/2, J7W1, A7M (all variants), J6K1, Douglas AD-2/4, A-1H

  • Mosquito (all variants) — the flight model has been updated. Engine operating modes have been corrected. Distribution of fuel in the fuel tanks has been adjusted. The polars of the wings, fuselage, empennage, and propeller blades have been recalculated and corrected. This aircraft’s behavior while mechanisms (landing gear, flaps etc) are released has been corrected. Aircraft control when diving at high angles has been improved.

  • Javelin F.(.A.W.) Mk.9 — the flight model has been updated. The turn characteristics with the flaps extended to the Combat position have been improved. Handling at high rates of speed has been improved. The balance in landing and take-off modes has been improved and the stability margin in these modes has been reduced. Controlled stabilizer has been added. Pitch and yaw dampener has been added to the full-real controls mode.

Naval fleet model, damage model, characteristic and weaponry changes:

Naval weaponry:

  • The number of shell fragments from ship guns has been increased. Previously, due to technical limitations, the number of fragments that a projectile was capable of producing was lower than it should have been. This was compensated by an increase in the destructive power of some fragments in the nose and side dispersion cones.
    • In a naval battle, when several thousand shells simultaneously fly and collide with objects, the calculation of this number of fragments affected performance and greatly reduced FPS.
    • Improved processing makes it possible to increase the maximum number of projectile fragments to three thousand, and the calculation of interaction with objects can be made even faster.
    • There are fewer blind spots between the flight sectors, and the density of the sectors has increased.
    • At the same time, the maximum possible fragmentation damage of a projectile remains the same. The distribution scheme for damage from fragments has changed. Projectiles do not cause more damage than before, but have become better and are more likely to fully deliver their potential damage.

Naval characteristics, physics and damage model:

  • The damage model for sea mines has been improved. Mines no longer detonate when touched by an ally’s ship


  • A fire control system (FCS) interface has been added to naval vessels. In the upper left corner of the screen where the radar interface is, there is now an indication of the relative position of the player’s ship and the enemy ship in the crosshairs.
    • With ship indicators, it is now much easier to assess the exact direction of the enemy’s movement and take the right lead.
    • The interface also clearly displays undershoot, overshoot or coverage, indicating the value in meters.
    • For those who appreciate accurate shooting calculations, the interface contains information about the heading angle and target speed.
    • Take aim at the enemy, wait until the fire control system (FCS) calculations are completed, and the interface will display the position of the enemy vessel, heading and speed.
    • The data is updated with each update of the FCS calculations.
    • If the vessel is equipped with both an FCS and a radar, the switch between interfaces is performed using the “Toggle radar search on/off” key.
    • If all observation posts or the fire control room is destroyed, the display will turn off. After the repair of these modules is completed, the interface will be functional again.
  • Changes to the hit camera. The vessel’s hit camera is constantly displayed while the enemy target in the crosshairs.
    • The numbers of destroyed and intact modules have been added under the indicators of damage to guns and torpedo tubes. Under the motion indicator, percentage of the enemy’s maximum speed that they can develop at the moment have been added.
    • Information about enemy crew losses as a percentage at the bottom of the hit indicator has been added.


  • The number of positions for placing decorations on ground vehicles has been significantly expanded (mud flaps, protective screens, ERA elements etc).

  • Situations where decorations could not be placed on sections of a ship with complex shapes at the bow or stern have been fixed.

  • Situations when the placing of decorations was interfered with by internal parts of a ship (bulkheads, pipes, etc) have been fixed.

  • The Game Updates 2022-2023 decal collection has been added.


  • The targeting camera interface for TV guided missiles and bombs has been updated. This now displays the viewing angle of a narrow field of view (small rectangle) and target acquisition can be turned off by moving the seeker direction indicator from the center of the captured target.
  • Following the Roadmap: The following options have been added to the combat interface settings: “Show ammunition type in the destruction log”, and “Show squadron names in the destruction log”.
  • In graphics settings, an option to select on which monitor the client will run has been added.
  • In helicopter battle settings, an option to hide the interface in the cockpit view has been added.
  • In battle, a current status display has been added to the multi-function menu for the landing gear switch and manual roll control mode buttons.
  • When installing weapons on an aircraft that limit the sweep wing angles, a warning notification is now displayed.
  • Following the Roadmap: New training missions have been added, which allow you to familiarize yourself with the following weaponry:
    • Laser-guided air-to-surface missiles on aircraft with a targeting pod;
    • Laser-guided air-to-surface missiles on aircraft with a fixed beam;
    • Air-to-surface guided missiles with a TV seeker;
    • Air-to-surface guided missiles with a thermal imaging seeker;
    • Air-to-air guided missiles with an active radar homing seeker;
    • Laser-guided bombs on aircraft with a targeting pod;
    • Bombs with a TV seeker;
    • Bombs with a thermal imaging seeker;
  • Training missions, which allow you to familiarize yourself with weaponry, now can be played with preset vehicles with preset weaponry via the “Tutorial” menu. Previously, these missions could only be launched after receiving a specific modification through the vehicle modification window.

Game mechanics

  • In Ground Realistic Battles, the ability to fly a nuclear carrying aircraft without leaving the current controlled vehicle has been added. When the relatively close amount of spawn points has been accumulated, an inactive button for flying the aircraft will appear on the action panel with an indication of the current amount of spawn points.

When enough spawn points have been accumulated, the button will become active. Taking off with a nuclear carrying aircraft is available when controlling both ground vehicles and aircraft. It is not possible to switch to the controlled vehicle and back, so make sure to safely position your vehicle before using the nuclear carrying aircraft.

  • A bug where the nuclear explosion and the “Doomsday” reward could be issued when the battle was a defeat, and after the battle was finished has been fixed. Now, the reward is only given when a bomb explodes, and the bomb will only explode if at least one team still has points left and the mission is not considered finished.
    * In Ground Realistic Battles, the nuclear carrying IL-28 and Canberra B Mk 6 now have an air spawn right above the airfield, like the Tu-4 and B-29. This change is meant to reduce the approach time of these nuclear carrying aircraft to the tank battlefield to the values close to other nuclear carrying aircraft.
  • Following the Roadmap: In Ground Realistic Battles, detection zones for enemy aircraft have been added near air spawn zones and helipads. The size of the detection zones depend on the distance between the corresponding team spawn points: if the distance between them is less than 15 km, then the radius of the detection zone is 2 km, otherwise it is 5 km. When a player in an aircraft is in an enemy detection zone, they will not receive any message letting them know this.

This is because this message is not as useful in air combat as it is for ground vehicles, however the player in an aircraft will be able to see the detection zones on the mini-map when they are in one. When enemy aircraft are in the detection zone, it is shown to the entire team on the mini-map, regardless of their position and condition.

  • In Ground Battles, air defense at nearby helipads have been removed, since they only performed the function of detecting enemies, which is now performed by the detection zone. In Simulator Battles, air defense have also been removed, despite the absence of aircraft detection zones, since air defense shots without damage do not combine with other mechanics in this mode.
    * In Ground Battles at a Battle Rating of 1.0-2.7, an airfield with a longer runway is used. This airfield was previously used in sessions at a Battle Rating of 3.0-7.3.
    * In Ground Battles, closer airfields and closer spawn points are now used in sessions at a Battle Rating up to and including 7.7, rather than 7.3.
    * A bug in Ground Realistic and Simulator battles that caused the last player alive in the team to be considered inactive if they had no respawns left and was at an airfield or helipad (even in a fully operational vehicle) has been fixed.
    * In Ground Arcade, Realistic and Simulator battles, as well as in Custom Battles sessions with the option “Keep destroyed units” enabled, the repeated effect of the explosion of ground vehicles when the player who controlled this vehicle respawned has been removed.
    * A bug where the cable became detached from a towed destroyed ground vehicle at the moment when that player respawned has been fixed.
  • Following the Roadmap: The ability to select any amount of fuel ranging from the minimum to the maximum values for internal fuel tanks before an aircraft spawn has been added.
    * In Helicopter battles (PvE), wagers have been disabled because of the absence of enemy players, similar to how it works in the “Assault” mode.


  • The Leclerc series have received new engine and track sounds, which are different from the previously used sounds of the Abrams and Leopard 2 tanks.
  • The AMX-30 series have received new engine and track sounds, which are different from the previously used sounds of the Chieftain tanks.
  • The C1 Ariete series have received new engine sounds, which are different from the previously used sounds of the Leopard 2 tank.
  • The 2A70 gun has received its own firing and reloading sounds, since the gun has a low muzzle velocity and has a specific automatic loader.
  • Piston and subsonic jet engine sounds are now accurately positioned on aircraft models. Previously, when the speed of sound emulation was enabled, they followed behind aircraft models, thereby emulating a sound delay.
  • A bug when shooting smoke grenades from enemies and allies sometimes caused the sounds of an ATGM passing by to play for a nearby player has been fixed.
  • Norwegian ground vehicle crews in the Swedish tree have received Norwegian voice lines.
  • The US ground commander’s voice has been changed.
  • Video tips have been added for some aircraft modifications.


  • The ability to control the seeker of air-to-surface missiles and bombs in third-person view has been added. When you turn on the seeker, a mark appears in this view indicating the direction of the seeker coordinator, which follows the mouse pointer and allows the player to lock onto the target by pressing the launch button.**

Great to see nothing for sweden and japan for ground minus copy paste prems


I’m kind of disappointed that france only got a VTT DCA for ground…


Finally after all these years we get dedicated blow up flap mechanics added, nice one


I get that this is the Dev Server, but the T-80UD being at 10.0 is worrisome.

  • 6.5 sec reload rate instead of 7.1 of a T-72B.
  • 1000 hp engine instead of 840 of a T-72B.
  • Kontakt-5 ERA instead of Kontakt-1 ERA.
  • Superior base turret armour than a T-72B.
  • Better hull side protection with Kontakt-5 ERA than a T-72B
  • Same shells.
  • Same gun handling characteristics.

Yet they are at the same BR?!


Immediate notes:

  1. Alpha Jets have an inflated combat rating that does not correspond to their capabilities

  2. The new Chinese BMP should be moved to the light tank branch, where the Chinese version of the BMP-1 is currently located. Or rework the research branch of China’s light vehicles so that they are not at different angles


Is the bomb drop order on the Fw 190 F-8 intentional then? Similarly, its 50kg bombs drop from one wing before the other, instead of alternating between them like every other plane. Dropping a pair of bombs will drop both bombs from the left wing first.




How is the alpha jet higher than the A4E? This should be 0.3 below the A4E or at least the same br

Why are bombs a tier 4 modification. It’s a strike aircraft with no loadout till you nearly spaded the damn vehicle


Please split the RARDEN cannon default belt from AP/HE into 2 different clips/belts. It effectively halves the RoF of the RARDEN and also halves the ammunition capacity of the Fox. 99% of targets the HE will do nothing but give away the Fox is firing at them.


I think they will drop the BR of T-72B and keep the T-72B 1989.

  • T-80UD reverse is the same as T-64B. Mobility is much worse then the GTD-1250 since it’s a Diesel and being labled as Diesel means less torque, a lot less the turbine like the GTD-1250 and IRRC, it’s has no thermal.
    And yeah, confuse when it placed 10.0. It should be 10.3.

Where is AGM-65G on harrier gr.7 and other JAS39? Why clone with better weapon and same BR in new “tree”?


I’ll look at this plane


Will Spikes come to AH-64D/Saraph as well since we have x16 of them on Ah-60 wich definetly not worse than AH-64D in any aspect


Also are Agm-65G coming to other planes?





Hahah, I just talked about this the other day, I can’t wait to hear it on the dev server!

I loved reading these notes. So many updates, welcome changes, quality of life improvements, polishments and improvements in so many gameplay and interface aspects, also glad to see all the Naval love, will check the FCS changes when I get home, too!

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I could see it as the perfect 10.3

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Radar changers for air and spaa sounds really goood - gotta test them out!