I’m just an average player. I don’t work for Gaijin. I play with sound mods, I keep my own engine volume turned up, my graphics are maxed out, and I even have grass enabled in the gunner’s sight. I’m not some esports player, okay?
I didn’t know Gaijin had added yet another weak point in the form of the turret drive. I often take long breaks from the game and don’t play for two or three months at a time.
I was looking into how the TOW-2B works, and Gaijin said they couldn’t implement top-attack ATGMs. But now I can see that they have managed to implement Soviet top-attack ATGMs. That’s why I started wondering about it.
What are you trying to show? The 9M119M1 that killed you in the video before is not a top attack missile. Its a normal missile that overpressured your tank.
So a missile that was specifically designed to destroy Soviet tanks by attacking them from above can’t do that in the game, yet Soviet ATGMs that are simply fired from the gun barrel can. Tell this to anyone who will laugh. By the way, the TOW-2A doesn’t one-shot Soviet tanks either. :D
You’re comparing apples and oranges my guy. The russian ATGM that killed you is not top attack and didn’t kill you via top attack but via overpressure which is a completely different issue with russian ATGMs than the lackluster implementation of TOWs.
that’s not how to use a top-attack missile.
Right there, you are doing a direct hit to ERA blocks.
With not even a HEAT charge nor a fuze at the end of the missile.
This is how a top-attack missile is supposed to be used :
Russian tanks have decided to mount ERA blocks even on the top of the tank to prevent as well this kind of top attack missiles (TOW-2B or top-down direct hit with a HEAT charge).
While the russian missile that killed you was by aovverpressure, since the turret roof of an Abrams isn’'t very armored; the kill cam making it fly left and right is just a visual bug. It happens very often since a couple months, for some reasons.
The TOW-2B modification was created as a response to ERA armor. Naturally, the second charge in the missile was designed to attack the roof of tanks, especially Soviet T-series tanks, and destroy them.
By the way, in our game the TOW-2B is so heavily nerfed that it is ineffective even against NATO vehicles. The TOW-2B can barely penetrate even IFVs.
War Thunder is simply a game that is too biased toward its own nation.
If the Abrams were Soviet, it would probably have a 1000 mm thick lower front plate.
And despite all of this, U.S. players who don’t have a proper SPAA or effective CAS continue to win.
This shows the skill of the players who play the U.S. tech tree and continue playing despite all the nerfs and the constant buffs to the USSR at top tier.
any IFV will die almost all of the time from a TOW-2B.
Worst statement than Reddih users.
Took me 2 minutes :
And most of the time, it is an overpressure.
If you want to make the hit count more, you can lower the missile ith the cursor, to make it explode just over the turret (not ON it as you did).
You think that Strv 122, of all tanks, is the one to need a buff (it just got DM53, by the way) while having the best armor and mobility in the entire game (now among the best firepower too), while M1A2 SEPv3 doesn’t deserve its RIGHTFUL armor because flavour-of-the-month led it to have a good Win Rate?
Are WRs really ALL that matters to you? Not real balance, not historical accuracy… only PLAYER stats?
Then I hope you were around asking for nerfs for Ariete back when it had one of the highest WRs in Top Tier, when it sat at the same BR as the Leopard 2A5/6s but it just had better WRs because, guess, WRs are not absolute representatives of a vehicle’s actual technical capabilities.
And most importantly: there should be no “buffs” or “nerfs”: only TRUE and accurate depictions AFTERWARDS balanced via BRs and soft factors (reload times, munition choices, etc).
Gaijin has repeatedly stated that they would never artificially alter the armor of a tank “for balance” and we should abide by their own marketed policy.
No.
SEPv3 send a anti-ERA M823A3 every 5 seconds, same for the M1A2 Trophy.
Type 10 and TKX send a 615mm pen dart every 4s.
Centauro II (P) sends DM53 every 5s.
Ariete, Ariete AMV, Ariete PSO sends DM53 in 5s.
M1A2T and M1A2 (UK) sends KE-W A2 (628mm pen) every 5 seconds.
CV90120 sends every 5s a 600mm pen dart.
Merkava’s send a 611mm pen dart every 5.5s.
Those have a good firepower.
Only T-90’s, ZTZ/VT4A1 and Lepoard 2A6 or 7/Strv 122’s cannot shoot under 6s.
And the Type 10 family doesn’t since it is a sub-tree ? Nor challies ? Nor the Oplot ?
Why did they put the L-39ZA/ART 7.3 → 7.7 ?
ah, yes, maybe a k/d of 4.
So yes, when I see that a tank have a k/d of 2 and is still being investigated for buffs, I kind of think… why not others ?
Absolutely not.
I am referring to the amount of energy given by the community to try to find a slighty better armor (that acutally doesn’t change a lot, I mean an LFT going from something like 300mm to 450… You are playing against apfsds going trough 60+cm, and missiles going trough more than 1m.
Those gigantic efforts and money (paying people to try to find the barely unclassified like that isn’t free) should be used for tanks that are in much more need.
Not artificially , but they choose their fight.
Recently, by example, Relikt armor got a gigantic buff.
While it is known Japan Type 10 cost an insane amount of money because it’s armor is a modular composite made of nano-crystal steel combined with ceramic composite layers, made to stop RPG’s. In-game, the armor solidity is just the same as other composite layered armor.
In a penetration resistance test, Type 10 rounds were fired at the hull from a distance of 250 m (270 yd). Each armor module and gun mantlet achieved the required performance specified in “Type 10 tank GV-Y120001E”.
Protection against 120mm kinetic penetrators is limited to the front of the hull, turret, and gun mantlet, with the exception of the lower glacis.
The top armor can effectively counter explosively formed penetrators and related threats.
Pretty sure almost none of those is currently possible in-game, unless you hit the angle of the UFP/LFP.
Want more ?
have fun.
Yeah, nah. If you don’t count Russia, US players are the worsts.
The complete lack of awareness there is quite astonishing.
The M1A2 SEP v3 is now arguably the #1 tank in the entire game, while the T-90M is the shared (together with the VT4A1) worst 12.7 tank in the entire game, and the T-80BVM being somewhere in the bottom 30-50% of top-tier MBT’s.