CBT Invites gone out?
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not worried it make half sense too anyways but short term the other guy was making a fuss about infantry being added to the game
I heard from some that yes. I didnt got any so dont know.
A tank-only gamemode would be terrible. Combined arms is dynamic and more interesting. The only thing ground really needs is either improving on GRB or making GRB EC just like how air needs ARB EC. Also you’re saying realism is good but infantry apparently doesn’t fit into this? The only real valid concern here is that more resources will be diverted towards 4 modes meanwhile the existing ones are still in a bad state.
I really look forward to how the infantry gameplay looks, if they will screw it up from the start just as they have the rest. Fighting in 2025 NY city with your ww2 soldiers with 3 buildings to capture with a cold war tank supporting you will be so fun and not stupid at all
People forget that all the vehicles in the game exist to support infantry
Not exactly, spaas exist to defend airspace
But the rest yea
Yeah, that’s pretty that’s fair.
Well, not every spaa. Some WW2 spaas actually were more of a BMPT or something like that. They were used against light vehicles and soldiers.
Also radarless Shilka.
There is this person who can’t fix all kinds of bugs in the game and optimize the game engine. Instead, he forcibly adds an inferior infantry that is greatly separated from the game and visible to the naked eye. This rifle is pulled out from the children’s game website?
We’ve had a lot of interesting modes, like subs or mech-infantry, that fit the game, and the snail didn’t choose the right path.
We have BF6 in War Thunder Before GTA 6, thats crazy!!!
Counter point to the infantry taking away from game modes, They had almost 12 WHOLE YEARS to do this with plenty of downtime between updates, Its their choice not to fix the game at this point, Not a lack of resources.
I agree that tank-only mode would not be viable in WT; I am personally opposed to it. My purpose in mentioning player support for tank only mode was to highlight the direction of popular interests, ie, what WT players actually wanted. Sure, tank only mode would be controversial, but at least a sizable proportion of players would receive it well. NOBODY wanted Infantry mode. At best, there were a few comments on infantry-related official posts after it was already released, but overall, we see a largely negative response on social media. Unsurprisingly, given War Thunder is a game specifically about vehicles, and excluding infantry, while infantry-focused or combined games are already extremely common. This whole ordeal just goes to show how out of touch Gaijin is from its community.
The reason realism is incompatible with infantry is that War Thunder cannot possibly integrate infantry in an implementation which is both realistic and engaging to play. The primary use of tanks is in long-range confrontations, assaults on open plains, etc. Not in urban centers where threats come from every corner. Infantry are supporting elements when tanks are deployed, and are largely powerless against enemy tanks.
Think about real-life current conflicts: tanks are an armored spearhead while infantry in the open are disproportionately vulnerable to battlefield threats such as artillery, drones, and small arms fire. If this was the implementation in a game, infantry would be profoundly ineffective to play; a tank is more powerful than dozens of infantrymen.
Therefore, the implementation in most games featuring both tanks and infantry is unrealistically biased, extremely so, towards close-range and urban combat. Although such battles aren’t unheard of, they are very much rare for tanks and other armoured vehicles, for good reason. Nobody likes getting jumped by people you can’t hear or see until they are pointing RPGs at you from a fourth story balcony less than 200 meters away. This leads to rather frustrating gameplay for tanks, and a low skill factor for all.
But is this actually the case? Of course it is. Mobile Infantry event (April Fools 2023) used Seversk, Sun City, and Alaska maps, all CQC (as an aside, I genuinely liked Mobile Infantry, but that is totally different from this recent development). The infantry beta is based on, you guessed it, an urban map with close-quarters fighting. Sure, current GRB maps are slightly biased towards CQC, but infantry mode will be much, much worse. Not realistic, and certainly not fun either.
If the CBT is an example of things to come, this is not the saving grace people are looking for from having to choose between cod or arma3. Nothing to bridge the gap, and for that, after seeing the gameplay, I don’t really disagree with you that it’s a bad decision when they can barely listen to community feedback on other modes. But I don’t agree that it wouldn’t be possible to strike a good balance with an infantry mode that’s fun & immersive with the addition of tanks. If in some hypothetical scenario they did that, I wouldn’t be against the addition nor see the issue with it. This game started out as a aircraft game after all. Tanks and boats were an afterthought just as infantry is now.
Goes without saying after the last QNA
lmao, maybe they might even have a relook at stingers since we would definitely have more footage of a common infantry practice with it and use then on helis or SPAA.
Sidenote the turret basket nerf for the Abrams might actually have a purpose now against weak RPGs sadly I thinks its only urban combat when will gaijin learn to make different godamn maps in a vehicle focused game.
To be fair I personally will enjoy this mode as a Heli lover having an actual proper role feels great.
I just wanna use my already payed premium tanks and helikopters in that new mode.
So i hope i dont needto buy them again
man please tell me you waited until they confirmed if we needed a in game vehicle to choose it, what if it works like backups and just gives you, or premium side ones don’t work.
if you got them a while ago that’s fair but please tell me you didn’t buy it because of this.
Most games have vehicles with acrade damage model where you can sometimes even shoot the tank with a regular machinegun or come closer and “unweld” it with a melee weapon, lol. And their shells are nerfed to not obliterate everyone.
Realistic vehicles with realistic shells just doesn’t work with lone soldiers in the battle. Lone soldiers carry less equimpent, they can’t carry every type of equipment, they are vulnerable to HE shells that kill them in 5-10 meters radius. Thats why in Enlisted the lone soldiers gamemode failed miserably and it has its playerbase only in custom matches where they turn vehicles off.
Another way to balance lone infantry with somewhat realistic vehicles is to go into an opposing direction and instead of making everything arcadey - you make it “as sim as possible”. Also, you make vehicles spawn in small quantities, rare and also push players to cooperate, because when they cooperate they act as if they are a squad or something, they can easily kill an enemy vehicle, they can ambush it on a big milsim map, they can recon it and order someone to shoot at it with mortar/artillery, etc.
Obviously, its not a game for everyone, squad online numbers are not that impressive as battlefield’s.
So, you either make the game as arcade as possible and then a single soldier can run towards an enemy tank and unweld it with blowtorch. Or you make it as sim as possible and force players to interact with each other on a massive map with restricted amount of vehicles, so they can’t just stand and play a shooting gallery.
I doubt WT will choose any of these ways. Hope they won’t just copy battlefield in the end of a CBT. And of course its not realistic to expect them to make a milsim.