These are NOT combat situations and damn slow reloads because the loaders have time and are not in stress situations. So this is absolutely not represantative!
The breech changed elevation in OPs video. Only thing I agree: the open blast doors.
And no, absolutely wrong. The 6 seconds reload for the T-models already is the reload under best conditions, what do you think sparked this discussion in the first place?
If you give a tank like the T-80 the best possible reload time (6 seconds) which is absolutely okay I think, but then you have to give any other tank the same treatment and the reload of the Leopard, Abrams, Type 10, etc are way faster under best conditions. Otherwise it is simply absolutely unfair and shows the priorities.
the BVM is 6.4 with it’s best ammo and the T-90M also dropped a whopping .1s
clearly the priority was buffing some of the crapper vehicles at top tier like the T-64A/VT-4s/T-80B/99A/Oplot, “unfair” is the most petulant thing I’ve read the M1s/Leo/Type 90/10 do not need this at all, if anything Challenger 2s could and should be thrown a bone in terms of reload maybe Leclerc and Ariete too
I don’t tend to use this word very often as it’s gotten a bit obnoxious and over-used, but can’t get around the fact that this heavily reeks of Cope.
Virtually every single piece of documentation on the RoF of these vehicles show extremely similar values to those seen in the clips I shared.
You may not like the results, but that doesn’t make them any less true.
Autoloaders don’t really work under ‘‘best conditions’’ because that implies autoloaders can have (wildly) varying performance.
They’re a piece of machinery that will accomplish a given task in a set amount of time, every time, for thousands and thousands of cycles.
The common argument regarding carousel layout is often brought up, but I don’t see how it’s relevant to War Thunder where everybody just brings 90% APFSDS.
105mm armed M1’s achieved a roughly 5.3 - 5.4 second reload rate according to sources, in-game is can load faster at 5.0 - 5.3 seconds:
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Challenger 2 was estimated to achieve a roughly 7.5 second reload rate, in-game it’s 5.0 - 6.4 seconds.
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Leclerc has conflicting sources, most point towards 6 seconds but a few point towards 5 seconds, in-game it’s using the optimal rate of fire of 5.0 seconds.
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Early model Leopard 2 is stated to achieve a 8.6 second reload, with later versions of the manual stating 7.5 seconds, in-game it’s 6.0 - 6.4 seconds.
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Challenger 1 was estimated to achieve a 10 second reload, in-game it’s 5.0 - 6.4 seconds.
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Of course there will be some varying numbers depending on the source, but on average the reload rates in War Thunder are already quite optimistic for NATO MBT’s.
If you disagree, feel free to share sources of your own which support your position, and not just a ‘‘But they’re not representative!’’ -argument without anything to back it up.
They have the code in game to improve tank steering (two differential, or smth), but they haven’t added it to the mbts that have it. They could add it as a keybind
i could get here and grab every single t series manual in existance and you’ll never see a 10 RPM as a figure, you just linking numbers in a vacuum is nonsensical, the leopard 2 and m1 120mm crew compartments arent different enough that a difference in loading time would be anything but crew training.
also combat and training are very different when it comes to human loaders, you acting like linking leopard 2 loader training for speed in a simulator is not representative for real life yet you act like a training scenario where there is no rush or purpose in going fast is, not very honest