considering the FCS was clipping through the armour before this is a good change, and it wont really change anything, I doubt people are going to shoot a difficult weakpoint that has less payoff than just shooting around the breech or the lfp, considering FCS is one of the fastest to repair modules and it doesnt damage any crew
haha lmao.
I hope this is a bug, because in reality the sight was moved up specifically to eliminate the vulnerability. There’s additional armor behind the sight as well.
yes, but this is the fire control system not the sight, the armour is still there, the rounds fired to not penetrate into the crew compartment, they only damage the FCS
And where FCS for ussr tanks?
Again only nato get this nerf cool
Abrams even have not fcs-battery
other nato mbt have not fcs too
double standart typically
Very funny to me that the FCS on the leopards has so much random junk attached to it all over the place so a random HE round might just knock it out randomly now.
Same deal the gunhouse is shot very often by players on the M1 to try and bounce the round into the ammo, but I guess gaijin disliked it not crippling the tank and made the entire gunhouse tied to the FCS now, including the backup sight somehow.
The total lack of fire control on Ruski tanks along with the hydraulicly driven T series tanks not producing fire when shot is also hilarious.
All T series tanks using the current autoloader should catch fire when shot because they are hydraulicly actuated just like the standard gaijin applied to the M1’s turret drives which combust like a dying star if hit, but nope, I guess Russia can make hydraulic fluid that does not catch fire.
They shouldn’t be able to damage FCS from that angle in the first place.
FCS sits behind main+Arrowhead armor which makes it immune to any direct shot to turret, what’s funny is Despte bein one of most modern leopard model 2A7V still has worse armor profile than 122’s.
That hydraulic pump on the Abrams started to piss me off, even when the basket is damaged but not disabled i can’t turn my turret and it catches fire and if you don’t extenguish it at the right time you die and it literally turns red after the slightest damage.
IDK if developers or admins can see this. The fire control system model inside the turret overlaps with the turret armor due to clipping, which causes the protection to fail.
Is this a recent thing? I’ve played some 11.0 and 11.3 so when my first spawn T-90A or T-80UM2 dies, I take the Object 292 out and it simply cannot pen the turret cheek of Leopard 2A5 series.
On topic. Given this is a change on dev, and suddenly coming about via overlap that prior didn’t exist when nothing was officially changed. This feels like another attempt at a poorly hidden backdoor nerf.