Leopard 2 new big frontal weakspot

once they know the odd will skyrocket, caus it basically the same as losing your gun breech+turret rotation

yeah I know what it does, did they kill your driver or engine? no, did they kill any of your crew? also no, so you can still retreat and repair

there are far easier and safer ways to disable a leopard than this

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did you play leopard 2 like, ever?
fcs disables lrf, stab, and thermals.

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if there’s cover and/or frienly teammate if not you basically dead

fcs also disable firing gun no? i often get fcs disabled in ifv and once it get disabled i cant fire anymore

it doesnt, not in leo 2

if there isnt cover, then there is no reason for the enemy to shoot that point over any other spot on a leopard that could actually kill it

huh, have to try that out

have you never fight/play 2a7v or 122’s? its often to get shot in the turret cause its the most reliable spot to disable them

also this spot already exists on the live server it just doesnt show up as green on protection analysis

Lmao i hope thats a bug.

@Godvana, wanna have a laugh?

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yeah I know, so why would someone do that but worse

you dont disable the fcs in 2a5+

i played like 80 matches in leo 2a5 (benelux one), the only time i had my gun disabled was when either breech or barrel got destroyed

i belive, (with no proof rn, because i didnt test it) that destroying FCS in different vehicles disables different stuff, same as irl, some tanks cant fire without fcs, and some have manual override over fcs to be able to shoot

so am I just hallucinating?

you are correct, its supposed to be realistic as to what is controlled electronically with no manual backups for each tank

going into xray and hovering over the FCS is supposed to tell you what it controls, and this works for some things (2S38) but not the leopard 2a7 ig

well, in live currenlty the is behnd 600+mm of armor, so it rarely, if can, be damaged

try shooting the same exact spot as what i show and see if it disable fcs or not

the armour values have not changed on the dev server, just the 3D model of the FCS module, its a lot smaller on the live server and clipping through the armour but on the dev server its bigger and actually takes up the space it is supposed to

image
Screenshot (99)

top is live bottom is dev

considering the FCS was clipping through the armour before this is a good change, and it wont really change anything, I doubt people are going to shoot a difficult weakpoint that has less payoff than just shooting around the breech or the lfp, considering FCS is one of the fastest to repair modules and it doesnt damage any crew