Kungtiger / Tiger II P armor

Client replays? I recorded the live game.

You are so a contrarian

client replays and the live game simply show the same thing

client replays record/show your actions (i.e. what the live game shows)

server replays record/show what actions the server receives from you

not contradiction here

2 Likes

So let’s assume the server replay is more correct…

The shot he placed was even worse, and has even more armor.

So I disagree with the replays being more accurate I’ve never seen that be the case

then you are simply incorrect, client replays and the live game are both prone to minor desyncs that often cause shells to appear to penetrate places where they cant, server replays show what actually happened and where the shell did and could penetrate

this is well established and often to blame for many people on this forums claimed impossible penetrations or ghost shells

no? because the place you think he penned where you claim the tiger only has <10mm or armour isnt real, there are two overlapping segments of armour there, the 3mm or whatever is only the tiniest corner of one of them but directly behind it is another like 120mm of armour

especially since the sherman was not shooting you from anywhere near the angle required to see that supposed 3mm think armour

and it wasnt worse, because he shot the place he can actually pen (the inside of the gun port) instead of the simply not real place where your armour is sopposedly 3mm thick

Exactly why I said it was bugged :))) clearly you didn’t get that.

(Just like years ago the Is-2s were all bugged in a similar fashion)

More like your the incorrect one. I have more time in game, experience, matches, and preform much better.

You are definitely a contrarian.

but it just isnt? your “bug” just isnt real, and its pretty easy to see that by going into protection analysis (not armour view) and checking where you claim only has 3mm of armour and you can see that that spot just doesnt exist because theres another bit of armour behind it

the fact of the matter is that both of those shots you claim couldnt have penned anywhere except this imaginary “bugged” spot simply can pen around there normally, no bug needed

okay lil bro, all those hours spent and you still cant understand how the game works, not much else I can do here

You literally don’t understand physics. That’s okay.

I’m just going to block you, I don’t indulge trolls.

? how did you reach that conclusion?

Server replay will always be more correct in terms of how different players’ vehicles and weapons interact.

The server replay is what the server saw. Being a server-side game, this is objectively the most accurate way we have of seeing how things work.

4 Likes

Oh so that’s how you can explain a HEAT-FS round missing, hitting a block of ice, the molten jet bouncing off the ice, doing a 180, and killing my tank?
Because that’s what I’ve seen in the replay. Vs in game where I was just hit in the track area.

Yeah I’d definitely put my faith in the replay system surely!

Anyways. TLDR, the armor is clearly not working correctly.

I have never seen anything near that in a server replay. Seen, on average, worse stuff on client replay. Like the classic of spaa rounds hitting planes while hitting like 500m behind them.

Submit a report and hope for the best. That is basically the best we can do.

Im still waiting for the naval hull repair to be fixed and mim72 to get its smokeless motor back.

I did already submit a bug report it’s at the bottom of the original post.