The artillery system in WoT is not what I would consider a “proper” implementation of indirect fire.
But that doesn’t bother me as there is no way to actually see the ennemy. It’s either perfect knowledge of the battlefield or pure luck but nowhere as annoying as the WoT system.
Ok good sorry, I had WoT flashbacks while reading your comment…
yeah no, the wot orbital view is why that mechanic sucks in that game
I’d imagine a system to enable you to accurately determine your distance and bearing to another point of the map. No eagle-eye aiming.
Yeah, not really a big fan but still better than what WoT has. If it requires actual skill then why not but I think this game should focus on its core : aiming and armour.
Says who? you might just aswell end up with 3 arty vs none. WT is based on lineups, not like WoT where you can force the matchmaker to give both teams the same amount of arty, and even if you match lineups with arty together, they don’t have to use them.
at 6.3? good joke
also who says that they will? you might aswell spawn your arty, beg your light tanks to give you targets and they just go and do their own thing. terribly flawed approach that depends too highly on randoms helping you out.
WT giving rewards to multiple players? another good joke. you already get almost nothing for regular scouting netting a kill. if Gaijin is generous, they give you the same plane cost reduction as for scouting, but even then, parking somewhere save and spending alot of time in drones, that might not even net you anything bc allied arty might not even shoot at what you laze, doesn’t sound like something most people will do.
and if they make the rewards too good then you might end up with 4-5 LTs per team lazing stuff for an arty or two instead of shooting enemies themselves, so your team will just lose by having less active players.
people often camp behind cover, like houses, and that kind of arty wouldn’t result in orbital strikes. and it could just as well make gameplay more static because enemies might not be willing to move out into arty fire when they hear a scout drone around.
yeah, that’s the point. at least for guided munitions, which suck. we dont need even more stuff that can kill you out of nowhere.
depends on the match BR, up to 7.0-7.3ish, light tanks are either rather sluggish or only get high pen on peashooters (like the bulldogs) that only kill a crew or two on your JT. given they even come to narrow hallways that you hold down, after you shot, and you don’t have support. in a full uptier… sure, heavy tanks aren’t good for full uptiers anyway.
Not a huge detriment imo. just a little one.
I don’t even believe it’s their intention. And CAS still works just fine without being a detrenchment mechanic, it’s not like CAS is useless if they can’t detrench anything. often its more optimal to just blast a player doing really well to give your team some breathing room or stop them from getting a nuke, no matter how much they move.
you missed the golden times sadly. imo it developed into the wrong direction, giving more and more tanks autoloaders that can delete entire tanks in 6s or making them hulldown monsters that have a 3 pixel high, 20 pixel wide cupola you have to hit while praying to RNGesus. all because their business model is to sell more premiums or people buying new tech tree lines day 1 above all other methods since f2p progress is incredibly easy compared to WT.
But it had a really good time where you unlocked new vehicles constantly, autoloader were a unique mechanic to mostly france and very few other lines or singular prem tanks, all nations had distinguished play styles before everything got mixed, it was really fun.
My favourite was the 12,8cm of the Jagdtiger on a PzIV chassis in a rear-mounted, fully traversable gun mount (don’t wanna call it turret bc it was just the gun with a metal sheet against small arms that dont even exist there, and was more for giving an area for the enemy to hit when you’re hulldown). Incredibly fun TD to play.
The HP system was pretty good, and at the very least ALOT less bug ridden than WT’s systems. I think your shots going where you aim instead of having RNG was the biggest positive for me when I switched to WT, not even the damage system.
It’s alot less immersive, but it was alot more just sheer tank fun back then.
same reason why some people spawn spaa at the start of the match to counter helicopters the same can be said for arty.
every match i’ve been in there are always spotters so i dont see the problem there
i already said this reward will only apply to scouted targets killed by artillery, this would promote cooperation if at all, anyway even the reward is not given there is more than enough scouted targets in game now .
i already said it will take several seconds for a round to impact, if you are mobile and not static you should not have to worry about a direct hit unless you are unlucky.
nah it just sounds like you are not open to changes you just nitpick at ideas without giving any good or viable solutions
oh yah and in the event that noone wants to scout the spgs can go back to their direct fire roles
6.3 doesn’t have any spotters. Light tanks only get drones when they’re rank 6 or 7. Most artillery is only 6.3-7.0, except for the VIDAR.
you never mentioned you’d get detailed target information with just scout pings. you specifically said tanks getting lazed by drones.
Except it won’t since the muzzle velocities aren’t taking several seconds for a shot distance of around a km. Besides, even just getting tracked or getting your engine killed would spell certain death for you, since that takes 30+s to repair.
I’m just not open to adding more stupid stuff that can kill you from out of line of sight, and you have no way of disabling without pushing into the enemy spawn. the concept itself is just incredibly stupid for the gameplay of WT.
Aren’t people already complaining alot about how everyone is just holding W all the time and how the game feels more like CS than tank warfare? Doesn’t help if they’d add yet another thing that keeps you from holding a position and makes you move even more.
Sorry I wasn’t specific enough this include recon or bino spotting which does not need drones
I did say that
It will take several seconds if its fired in an arc which is what spgs should be doing and if you are talking about a km or less the trajectory will be flatter meaning if you are behind cover you really don’t have to worry about being hit. Also I did mention that incoming spg shells will land in an area not direct hit to whatever has been targeted by scouts
It will change the way the game is played and add another level of dynamism. There is a way of countering it just like spawning spaa at the start of a match your side will spawn an spg or two. The spgs will not be gods with aimbot like accuracy ie cas with their missiles and guided bombs, there will be a level of rng when it comes to scouting/arty
I mean seriously what’s the point of adding paladins and the like if they are only going to be direct fire vehicles… It’s like adding mavericks to the game but your can only fire them in a straight line without guidance
Not at all, that’s possibly even the most flawed argument that I ever saw.
It’s not that it’s a bad idea in theory, it’s that is doensn’t work at all in reality. The same argument was used in WoT with the artilley, saying that it will prevent people from camping.
What happened is that people camp even more because at the moment that you’re exposed, you get insta killed by 3 arty that have nothing else to do than click on the first thing they see.
We already have CAS that “prevents” camping even if sometimes it encourages me to camp even more, so let’s not add another threat that we can’t counter.