Kfir Canard - 11.0 with 9.7 weaponry

I had the exact same thought.

2 Likes

Actual braindead take

this whole post. Its a amazing fighter and supersonic. you think its like a early harrier

Sorry you cant rocket spam bases anymore in it bro you have to actually play the game now

1 Like

hell froze over

2 Likes

Well, as a joke
If he didn’t defend MiG-21bis/23ML with napalm
He might can bomb in his kfir canard :P

1 Like

the kfir used to be the bane of my existence from it being a base stealing arse of a vehicle. the rocket nerfe basically saw all of them suddenly stop existing

Phantoms were far worse. Similar BR, but faster. If my friends weren’t in Phantoms, I’d be more happy that the Phantoms now suffer. Instead I have to constantly play 12.0 since they can barely progress in the F4Junk.

1 Like

Phantoms are worse aircraft and with full bombing loads are barely faster than harriers. the Kfir canard can really dogfight and carve up enemy teams in ways no phantom can ever.

the wasted potential of that plane annoyed me

AIM 7F spam still haunts me, granted I was only a Viggen fighting F4S, because God forbid Sweden ever got a decent aircraft

1 Like

More burn time means easier to see.

Also, attackers are famously overtiered, so eh

It should receive at least magic 1 (A-5C 2x magic 1, j-7D 4x magic1/pl5b. Both 10.7)

Now it’s f 4 EJ and f 104s. The kfir canard constantly get out-speed due to it’s slow acceleration, and lack of napalms. Also the rocket bombers of F-4 phantoms.

I bomb in it. I understand one of your biggest complaints is that I bomb in fighters, but this plane is a strike plane wrongly designated as a fighter.

This is the biggest skill issue I’ve ever seen, brother you need to get some help

That’s not what dictates it’s BR in Air RB mate. Also you really need to learn to properly play fighter aircraft instead of bombing in aircraft you really shouldn’t be.

4 Likes

That’s true, but it’s not a disadvantage, as you are launching your missile from a longer distance, meaning you are less likely tò be spotted, for example: if someone wants tò get in range on my 6’ to launch a 9J he gets usually spotted on the minimap before he can get the shot, while with 9G i can have a launch even from 5km in a side aspect, meaning that i’m invisibile on the minimap.
I tried both for countless matches and i can assure you that the 9G gets the job done more often than a 9J, if you find the missile underwhelming it’s a skill issue.
If you don’t know how to use the missiles Remember that you can still mount a 20mm Vulcan and you hvae One of the best performing plane for 11.0, instrad of complaining and creating posts in the forum
GET BETTER or you won’t enjoy any Planet in this game.

Well the main problem is in that there are only two of them

there are a lot of planes at 11.0 with only two missiles, generally they perform fine or even good

And some of them shouldn’t be, considering you have planes like J35XS with 6 missiles + IRST at 10.3 and J-7D with 4x better missiles at 10.7

That’s how gaijin “balances” vehicles by BR, not me.

J35X is also a terrible plane

Well, maybe, especially regarding it’s flare count. But 6 missiles vs 2, is very depressing outlook for the Kfir.

In 11.0, the 6-12 flare planes are gone, and more people know to flare, essentially making 2X 9G a laughing stock that are more reliably used on AI targets than else.