Italian battleships are unplayable now

Cursory look through google tells me 1.3 rpm is realistic but I didn’t look much more than surface level.

However, in-game it should at minimum be 1.9 rpm so it actually has a chance to fight back against 8.7s or even Bismarck and Gneisenau.

Edit

Added some context

for more informations take a look at the bug report
https://community.gaijin.net/issues/p/warthunder/i/wMfyRu2sr3bg

even when evidences were provided… gaijin refuses to listen, they claim that the enormous difference was due the firing at first and second charge, but as you’ll see in the report it is impossible to have such difference.

the 381/50 was designed to be able to fire every 28 seconds at a fixed angle of reload.
In game battleships like Bismarck doesn’t even have the pratical rate of fire but the one provided by the designer…Roma and Littorio are the only one where it is applied the average rate of fire even if they reloaded faster after trials and more exercises.

2 Likes

Given the amount of evidence provided in the bug report, 30 seconds for ace crew is realistic.

I have no idea why this was rejected other than sheer stubbornness.

2 Likes

Regarding rate of fire, it seems the only way to fix it is to post in the next br changes thread, at least I was talked to do it this they on the Russian forum.
On how many of these issues do we have reports btw?

1 Like

several of them were already reporte…but there are also some that are recently discovered.
the more I look at that battleship the more I find wrong things

1 Like

I’ve got some books on Littorio, maybe they could help to report stuff, if you don’t have them already:

4 Likes

Another part:

3 Likes

I have been playing the Roma a long time and I am always on the bottom of the stats after a game whereas before when I was going up the ranks I was usually top three. I resigned myself that I suck. So today I decided to grind for the Bismarck. I started playing the Hipper which I have without mods. Second game I play, I’m number two on the stats after the game and I did this with the basic HE shells. Wow. All I can say is the shells of Roma really suck. I can see I am hitting the opponent ships but I am doing hardly no damage. Someone fix these shells!

Stats from Statsshark:

Ship Win rate % Kills per death
Soyuz 56.1 7.09
Vanguard 53 3.80
Iowa 51.4 5.07
BIsmarck 50.9 3.06
Musashi 47.9 2.72
Yamato 47.7 2.72
Roma 47.5 1.48
Richelieu 47.4 2.41
Clemenceau 46…8 2.96
Italia 44.8 1.57

Roma and Italia have the worst kill to death rate by a long shot.

3 Likes

currently bots are bugged and are extinguishin fires inmediately, the strenght of Roma is being able to lolpen anything to set things on fire like ammo elevators to kill the ships in that way, rather than spamming and killing via crew loss.

So now Roma cant kill bots fast, and needs to target only players specifically(and hope those players are slow to react to extinguish fires) since players are not bugged and they will burn down to death.

so yeah, playing battleships sucks since the last major update in november, and gaijin hasnt fixed this problem even on the devserver, so we are looking more weeks(or even months) of unplayable battleships in general(just that it affects Roma a lot more due to low reload speed)

i mean, i was also performing pretty well with roma when it was released, but now that played her again to grind some xp for littorio it was impossible to kill enemies bots(pretty much the only thing i was able to kill was a bismarck played that started dueling me)

even when i went to play Cavour it was still hard to do damage when Cavour is a very chill 7.3 to play and do well, so playing other nations doesnt seems like its gonna make much difference, better play around 5.0 cruisers and destroyers or play coastal while we wait for gaijin to fix the bugs that are making playing battleships of all nations insufferable(if they ever bother to fix them since its been a month already)

Anybody else want to comment. Is Toki right?

Idk I haven’t played other BBs, only Italian. RN Roma feels better for me compared to Cavour/Doria, in terms of damage, although RoF sucks a lot, I also hate high tier NRB because most of my kills get stealed by bots.

Community Bug Reporting System this one is the bug about the bots extinguishing fires instantly

Community Bug Reporting System there is also this other bug if you are using the old damage control instead of the new automatic one, that the game starts repairing breaches automatically, which becomes a big problem if your ammo elevator is on fire and the enemy bots are focusing you

idk if you guys know enough people to bring some support to the reports to make them more noticeable to gaijin, since afaik in devserver the first bug wasnt fixed, the second i didnt tested it on the dev

Ah ok, so it’s not me that just dumb, it’s an actual bug.
I didn’t understand why the ship stated to repair breaches on its own slowing down the fire extinguish process, leading to my ship to explode from even high barbette fire.

Also “Encounter” are an even stronger breed.
They still can’t be targeted even behind the smallest slip of sand, have infinite range on their guns, perfect aim and the new AA limitation rule doesn’t apply to them.
For example, the player’s 20-25mm AA can only open up around 3Km, they can open up way above 7Km and teir shells does not despawn:

Spoiler

There’s a lot of bad spaghetti code in naval that needs to be fixed.

Well, I wouldnt believe it, I was busy yesterday finishing the event on the better naval game(Kantai Collection) so I only opened WT right now to play naval to finish the AK-225 grind.

AND GAIJIN ACTUALLY FIXED THE BUGS!!!
ended up noticing when i jumped straight into my 3.7 coastal lineup and noticed an AI DD was unable to put out the fire so I jumped into a battleship just to make sure.
Now you dont get interrupted by breaches starting to repair on their own and bots actually needs several seconds to put out the fires like they used to be



so yeah, battleships are playable once again

1 Like

quick update: it seems the breach repair bug can be triggered in coastal(didnt triggered when i was playing in BB despite all the enemies focusing me from multiple directions and receiving underwater penetrations that should trigger the bug), so dunno what happened there

bots being inmune to fire bug seems to be really fixed though, so thats a relief for farming with italian BBs

2 Likes

Still no news of Littorio class getting 28~30 seconds reload and went to 8.7?

For now nothing new.

In the meantime I’ve made another report highligthing the excessive dispersion of those guns and it has been passed to the devs for consideration. ( no date or confirmation if this will ever be implemented )

I think nobody would complain if they moved the Littorios at 8.7 after fixing the reload and dispersion ( the cement layer in the belt is basically a lost cause now ).

As for myself I also think that every 6.0+ capital ship should have a max 30s reload as a standrd rule ( and they can easily do it as they buffed the Mariya to an impossible 3 RPM for those guns to keep her competitive ).

It’s always annoying when you fight another BB that can consistently hit you, has basically double your reload rate, the same amount of armor and better dispersion. ( and that’s why it always makes me frown when they talk about balance at top tier naval )

1 Like

Imo this is the last thing they care about, their main tactic every time is to make one ship OP, so people who can’t play without an advantage over others rush to it, enjoy imbalance and forget about naval mode issues.