It’s fixed! №107 + Update 2.47.0.68

I’ve noticed it with normal tanks, if i drive quickly across the map there are some vehicles, the cv9040s for example where if i turn whilst landing it’s as if the track on the ground lands in glue and saps all my speed when realistically this 30 ton vehicle is already moving at speed a tiny adjustment shouldn’t half my speed, i can only imagine how bad it must be for a vehicle with 4 track model’d probably fighting each other whilst turning, they really just need to crank it’s power up and limit it’s top speed until it’s fixed, it’s not exactly going to break the game, it’s not like a BMD storming a players spawn, it’s just a missile AA lol.

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Just double the HP until it can i say, you can’t leave it like this and be like… Yeh this it fine… Then again it took like 2/3 years for hull aiming to be ironed out to a usable state.

Yeah but why do that when you can just lie about fixing the problem and just put a bandaid on it and ignore it forever?

PUMA

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True that

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when is Air Assualt gonna be fixed? WW2 propeller playing with Gen 4 Fighters. Not a chance those propeller aircraft can even get a single kill.

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So… What do you mean you had the anti-cheat system in the game but it wasn’t actually working at all times? Was it just in there for show all this time?

I’m baffled beyond words, genuinely. I do hope you folks get it up and running for ALL BRs, not just some.

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No, it’s not like this
WT has easy anticheat as anti-cheat system. But it’s not mandatory in all game modes. You can turn it off and the game will still run just fine, but you won’t be able to play all game modes.
You can’t play ASB,GRB,GSB and naval RB i think without it being turned on

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Also naval AB

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I don’t think it’ll have a noticible effect, I’ve collected many RP cards from many matches and the (for lack of a bettar term) RP “cap” is so low you could already bounce off it or come close to getting the same amount of RP even when you didn’t deal all the damage

Both of those were prior to today

And that one is after the change.


210 with premium and no boosters is the max the 6.0 Mikhail can earn for a kill and it still bounced off of it against the 4.0 Yukikaze.

This feels a bit TOO far in my opinion (feels like ace combat)

Yeah at this point i feel like im actually playing ace combat but the planes a bit more realer

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War Thunder does not have EAC, it has BattleEye which is enabled on Linux and Windows at the minimum for all non-marker game modes.
Sadly GNDM lies.

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its always present in sim and rb i think

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I think we should be able to change this ourselves. Make a slider for it. Some planes the camera feels way too close.

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Both those are human kills though.

The changes today increase SCORE for AI bot kills (a bug fix) and reduce RP for kills and other actions involving vessels, human and bot, of significantly lower BR, so it’s the same as the other modes.

You wouldn’t see the Score change in that summary, because score changes battle activity, which is multiplied by time for the end game SL/RP award, the one that is multiplied by win/loss.

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I don’t understand what this sentence means. Was anti-cheat doing spot checks from time to time? Now at 11.0 it is always active in the background? Will it expand, as it should, to Ground Realistic Battles and both Simulator modes?

@Stona_WT @Smin1080p_WT Can we get a response about the Merkava’s APS? because the tank is unplayable at the moment.

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Please update and fix the CDK…

It’s already on for those modes (also naval modes). They’re adding it now to air modes and ground AB (for high BR only initially)

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Perfect! That sentence wasn’t clear to me, so I didn’t know what it was like before and what my reaction should be XD