Is T72AV worth 10.3BR?

120S basically gets everything handed to it while it loses mobility and hull armor.

It being rare or not doesn’t change literally anything.
AMBT has an upgraded engine so it has 22 HP/t which is much better than what TURMS has, while also getting some reverse speed as well.
KE-W at 10.0 surely isn’t just good at best as it basically can spank most things it sees, TURMS included. Gun handling of AMBT is also amazing and much better than what TURMS get, which is yet another advantage.

AMBT also gets gen2 thermals which is not that common at 10.0, especially for MBTs. From what I can see, it’s only con when compared to TURMS is armor, while it gets better mobility, gun handling and shell.

Those two should definitely share the same BR.

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The T-72AV is a weak tank at the 10.3 BR. However, I don’t find this BR unreasonable for it.

Mobility is average: forward acceleration and speed are decent but reverse is terrible. Armour? Worse than most other MBTs at its BR, which is terrible since Soviet MBTs rely on their armour in War Thunder. Reload speed? Western contemporaries have 6.5 to 5 seconds reload to the ever constant 7.1. Vertical traverse is slow as can be expected, survivability is bad as expected.

The redeeming points are the 3BM42, good sights (both have optimal min and max zoom), and thermals with hunter-killer capability (2nd Gen for both gunner and commander).

It can be effective in large maps as a sniper, but is unsuitable for hilly terrain (due to 4 degrees depression), and mediocre at urban combat (due to lower traverse and reload speeds). In summary, a weak tank at 10.3, but fills a niche with its correct usage. A tank that is unfortunately at a large disadvantage on most maps in the game.

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T72AV in 10.3 is good for me, but 10.0 is VERY VERY GOOD.

Dunno about that one. At 10.0 it would face tanks like A1A1 and between these two my money is on TURMS. 1A5 can at least fight back at range on relatively equal footing.

T-72AV is GOATED fym. It could go to 10.7 and it’ll still be good.

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Yeah but then there’s the fact that the T-72A can see stuff like the M60A1 (AOS), atleast the A1A1 can actually fight back against a TURMS. Regardless, I think it could, should it? Idk tbh.
T-80UD and 2S38 to 10.7 tho-

I mean at least T-72A/M1 is not gonna spot my forehead in 4K across the entire map.

Im fine with it at 10.3. Glass cannon of sorts.

I can see that. UD especially.

there’s nothing that makes T-72 especially worse snipers than other Russian tanks…same gun, ammo.

T-72B is helpless in open maps, also it’s layout is worse than T-80UD.

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Should be 10.7 imho.

10.3 is still too low.

The UD is only good at urban combat.its severely disadvantaged in first shot ability.

Its extremely good at urban combat for its BR.

Not really, its armor profile forces its contemporaries to go for weakspots, meaning even with slower gun laying TTK is equalized.

Their zoom is crap though lol you should worry more if T-64B finds your mg bump.

Point is that T-72A/M1 and T-64s arent gonna spot me thanks to high res thermals, unlike TURMS.

The “weakspots” in question is center mass.

What is center mass? Driver hatch, gun mantlet, gun barrel, turret ring.

These are the most common hit spots in tank battles. Hence, the Abrams players cry about turret rings.

If they have just straight up explodes after taking those hits then they won’t complain about the turret ring nomore lol

As much as I love to hate on Russian tanks, the UD is pretty criminal at 10.3. Its not that its a perfect equal to the 2A4 - Rather its just too low in BR and can hold its own against them. Both have their advantages.

These arent exclusive to UD. Same applies to Abrams or Leo2A4.

Tell me you haven’t played turms in recent year without telling me you havent played turms in recent year

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The T-72AV Turms’ unique feature is its sight, which is connected to the firing calculator, making it a great tank for firing at very long distances. However, it’s the same old story: what good is a sight for firing at distances of more than 2 km when the maps feature combat at a distance of at most 400 meters?