I haven’t really played other TTs but I feel like there’s more than one good ground vehicle. I’ve had a great time with Churchills, the Chieftan Mk.10, the Conqueror, and the Centurion for instance.
I’ve definitely had a lot of f’king shell shatters though lmao
I’ve been playing a lot of German 7.0 lately, and IS-4M is a real problem if used correctly (in a down-tier for the IS-4M). So it’s no different to a lot of heavies in this game and this topic is redundant. Heavies like the IS-4M, T26E5, Maus, Somua, M103, Conq, another heavy, some other heavy, yayayadayaydyaya heavy, any other heavy that isn’t T58/Object279 = great vehicles to bring at BR or in downtiers. Reach for the more uptier friendly vehicles in an uptier. If you’re someone not using a lineup (aka a ‘one death leaver’)… then… sucks to suck.
I swear these things do more damage than a Spike ATGM when hitting a cupola
The most disgustingly OP ones IMO are the ZA-35 and the ItPsV. Stabilized, ridiculous mobility and insane RoF.
I can’t understand why those things are at the same BR as an AMX-30 DCA or how they seat lower than some IFVs, which mind you, don’t have dual guns, and sometimes are not even as powerful, while also being gigantic.
Scouting and thermals, sure, but it doesn’t justify a whole 0.7 Br increase compared to these menaces imo
I’ve been getting OHKO by every ATGM hits, doesn’t matter where they hit, ERA doesn’t reduce the probability at all, even from the likes of non-tandem charges from Begleitpanzer, I’ve counted already having more than 10 deaths by ATGMS and all being one shot, one time I’ve lost three vehicle to that Wiesel and all being OHKO. Something definitely off, also dies to every Spikes too.
Meh, early ATGMs are indeed a menace, but considering the downsides of ATGMs, i’d say that’s not as much of a big deal. Heat is also historically one of the ammo type which has the least amount of post pen damage for no reason (only a jet, not a cone once the armor is penetrated)
Regarding Spikes, they deal a sufficient amount of damage, but the issue comes from their guidance:
First the loft, which is too low
Secondly, they seem to act like the dispersion in the other tank game, randomly going for any part of the tank, which can sometimes look like this :
(not how the center mass lock isn’t center mass, but also takes the gun into account. Reminds me of the antiship missile bug, where it would take the mast into account as well)
I specifically abandonned the other tank game because i became tired of the RNG thing, and finding it on missile guidance was quite the unpleasant surprise
But it just depends on what gameplay you like. Fast flanker vs Sneaky boi small vehicle.
Yeah, you have to play it more like the Falcon. It’s not your flanker type SPAA (if we’re discussing ground kills). I do like the closeness of the barrels on the DCA, but that, itself, has downsides for actual SPAA.
Yes, indeed, not all ATGM are the same. AFT09, ZT3A2, etc, are on another tier up from most of the launchers that the IS-4M has to face (ZT3A2 is 8.3, though, so IS-4M doesn’t escape it). IS-4M is just lucky more people don’t use the ZT3A2 and Mephisto (if you’re playing IS-4M in uptiers).
Yeah, the whole fire and forget thing sounds great, but moments like this:
Are more often to be moments where your Spike just tickles the enemy. It’s why I’d rather have to manually aim ATGM. At least I can choose where to hit. AFT09 is what I’d consider the GOAT ATGM slinger.
Okay, if you want to remove AP from SPAA, you’d have to send them down in BR to where they could still defend themselves with base belts. Which would be even less fun. Or you’d have to make CAS easier to access to give SPAA more things to target. Somehow, I suspect you’d oppose that solution as well.
To me they should still be able to track or damage gun barrels, and kill an unaware light tank, but nuking an entire MBT through the cupola certainly not
I get why SPAA at lower BRs need to be able to defend against tanks, because they have to stay closer to what they try to protect contrarily to long range SAMs, but they should asolutely not have the ability to be nuke farmers.
APHE rework and uptiering some (looking at ITPsV and ZA-35 specifically) would help already
Having bigger maps (it’s crazy how this single thing seems to fix a lot of unbalance in the game) would also help, since their rounds would lose more pen relative to their MBT counterparts
Lets be real - SPAA are fantastic tank killers, because many of the people you face have absolutely no situational awareness whatsoever. I had this game last night, where I was just driving behind enemy lines and nuking tanks next to others who were just oblivious - like they didn’t have headphones… eyes or ears. Changing BRs of things doesn’t fix stupid.
Yeah, you have the funny-funny frontal pens like I posted earlier in the topic, but your diet is just out smarting, having more situational awareness than enemies who otherwise could have ended your SPAA spam then and there.
Often BR changes towards SPAA backfire. Falcon only got better going from 7.3 to 8.3 (much more light vehicles). Flakpanzer 341 now gets to be with KT 10.5/Panther2, while having more access to light vehicles.
Playing AMX-30 at 8.7 (Brenus and B2) i, in most situations, had the awareness the AA was here, but i couldn’t react in time (not stab + insanely long to damagfe with the 20mm)
I saw many allies die that way too, they see it, but the split second they do they die.
Stupid and all is fine, but no other flanking tank has the ability to make this amount of damage and move that fast behind the lines
Lack of awareness is not the only issue here.
Besides, an ally doing this is also usually more prone to one death quit, as they usually try to rush for a nuke
I can’t stand those tossers. I’ve seen that guy ingame, forgot his name - he tries to rush for nuke in the LTPsV for YouTube videos, proclaiming world records and other rubbish. Most of the time he just dies and quits. Then there are a whole other range of people doing it in BMD4 and others. One of the things that has made the Flakpanzer even better going from 6.3 to 7.0 is the lineup it has around it. If I get a nuke, that is great, but I’m not going to bail on my team if it doesn’t work out. I have a whole lineup.
It would certainly add more weight to your words if you had ever played these vehicles, btw. Though, I’m not innocent of this. My pet peeve is the XM246 surviving shots and other things, but I’ve never used it myself, so I’m not seeing the full picture, only the picture of having faced it.
Yeah, France gonna France, sadly. The other issue is the round you have in the 20mm. Your 20mm HVAP just isn’t as good as the Soviet 14.5mm. While APHE can be said to be overperforming, it’s the opposite for HVAP.
Not saying it is. There are a whole range of factors at play, including the way APHE works in this game, outside of simply player skill and experience. But some people I face just make me shake my head.