So how is the state of the missile and radar now?
What is fixed and and what is still broken/missing?
The range and speed seem way better now, still underwhelming but at least somewhat usable.
So how is the state of the missile and radar now?
What is fixed and and what is still broken/missing?
The range and speed seem way better now, still underwhelming but at least somewhat usable.
RN it is the best of the new missiles, radar is still bugged, a bit at least for TWS ESA part. Otherwise pretty good. A few things, quite small need fixing and that’s pretty much it.
I would say it is close enough, especially for current game environment it is plenty for anything barring KH38MT, and that too is a 50/50 against SLM.
Missile issues:
The missile is still .3 mach to slow.
Doesnt IR lock air to ground munitions
Doesnt destroy air to ground munitions when it explodes next to them
Only has a max of 40G for SLM
Max fin deflection angle is to low (making the missile inmaneuverable)
Missile lofts so much that it cant intercept things at close range. (for example KH-38 with in ~4KM)
Radar issues:
Back scan (like the new Type-81)
vertical scan
DL can only guide missile to 1 target
I think the biggest Issue is h
Its really wont be that good with how inconsistent the missile intercept is. So we really have to hope they fix that before live servers. I cant destroy AASM or KH-38 and it even struggles with AGM-65.
didn’t they already accept this before?
That was Back Scan, this is look-forward/look-back
I really meant against planes and not missiles. I really think the server desync issue needs a fix, cause even Tor struggles at times and that is a missile that is designed to fight against missiles with like huge explosive mass.
I agree its pretty good against planes at a distance but it struggles at closer ranges. Mostly because of the insane lofting. The flight path is so strange right now.
So overall a big improvement but the DL issue and intercept capability could still be a deal breaker if left untouched.
I know. It was originally on FB10 and now IRIST as well.
IDK what it looks like for IRIST but for me direct launch should not loft like this.
IDK about any DL issues, any more on that?
Right, I thought it was sth like its DL got removed or sth, looks like just a bug, should be easy fix as well. Hopefully
It will go strait vertical for 2 seconds after that it will flip over and start a regular loft. Till it reaches around 3 to 4 KM altitude. After that it will realise its wayyyy to high and try to correct by rapidly descending.
Made that on my phone to give you an idea on how it looks
Pretty much the same as what I saw FB 10 does, except without that vertical launch bit.
Guys, please upvote my report about IIR missiles against Ka-52/Z-10ME DIRCM, currently IRIS-T and other AA systems cant do ANYTHING to theese helis, so unless you have some ADATS/ITO in your team your new AA is just a defensless target for thoose helis, nice work Gijin
https://community.gaijin.net/issues/p/warthunder/i/TTprV9EyAzj5
Just look at this - https://www.youtube.com/watch?v=FJrqZXXed98
Oh also its absurd that with just 2 laser dazzlers it deflects like 8 missiles at once, one dazzler just cant counter more than 1 missile at once, how is this possible
Russian magic technologia by Gaijin (ofc).
its allready planned that this will change, 2 laser dazzler = max 2 missiles at the time and so on…
So we need to launch 3 missile (IRIS-T) to slap 1 heli?