Iris-t slm

Not 30, but 20km flying perpendicular at 3km altitude, launched at 21 km, so pretty much no head-on:

Also ignore the radar on the launcher, I couldn’t get the radar the hensoldt radar to work for some reason. So I just added a radar to the launch platform directly.

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Is that a user mission were its also possible to use custom missile configs? If so, could you send it to me, would like to try some stuff.

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Not like its real life counter part, but overall, it is better now, though I’d want a higher top speed like maybe at least 1000m/s, at least the current SLM is definitely miles better than the older one at least.

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True, but idk if that’s possible because I don’t why they chose Mach 2.75 as the limit. I think rn I care more about getting a more efficient loft and more fin maneuverability

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What’s with that flight profile? The launch and direction change diretly out of the tube uses the last position of the target instead of the calculated point of impact. Additionally the missile seems to have problems calculating the interception course while terminal homing? Am I seeing this right?
That stuff is on top of the strange loft profile with three course corrections (with the last being constant 10-15 g maneuvers which bleed much speed) instead of one parabolic flight path.

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I have one for live, with some custom missile files, but at least for the IRIS-T SL it’s not 100% accurate. This one shown is for the dev, so I could just take existing things. I’ll send a better configured version in a bit.

Yeash, that lead code needs some work. That looked like pure pursuit through the whole flight…

If they fix the flight profile we can probably get 1 or 2 more km above mach 1

people testing new SLM seems better
but hows SLAMRAAM now that it has C-7?

Yeah idk what’s up with the missile on firing. I think it’s due to the orientation phase, which doesn’t help here for long range shots (but should help a lot for close range).

The intercept thing is i think just due to the missile’s aspect. It’s chasing the target in this case. I’ll try a different aspect in a bit and see how it behaves in a more head-on wide turns or something.

We dont care because this is the IRIS-T SLM Thread ))))

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Still, with active DL+GNSS while IR terminal homing it should be able to calculate an interception point without the need to chase. It seems like it goes TRK only in terminal phase ignoring DL and GNSS data, but even then the last maneuver into nirvana doesn’t make any sense lol
The moment the missile goes into its dive it loses energy (current and potential) rapidly by turning hard and losing height (for whatever reason), ignoring the fact that it would need it for the final chase as the target begins to move away.

I am interested in getting the SLM on the Dev server, but with GE. Is it possible to buy GE on the live server and have it transfered over to the dev one so I can research it? I’m still confused on how it works.

Yes, they sync the GE the second they are purchased

Thanks for the quick answer. Will get it later today.

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It looks like the starting phase is a hardcoded flight profile (for whatever reason) bringing the missile from vertical to horizontal at a defined height and from there the actual loft phase begins as the missile climbs. Total waste of energy here especially as the following (way too early) dive afterwards bleeds tons of energy being a 10-15g turn for multiple seconds (it only accelerates here as the booster is still burning).

After rewatching now multiple times: The missile doesn’t ever seem to be on an interception course but always on a chase course. No wonder it wasn’t able to intercept that F-15E.

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Wdym its flying mach 2 still at 9km range

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