I know whats going on, the in the short video there is in the beginning an MIssile allready in the air, as long as I keep the Target (hammer) in the lock, it keeps getting DL, but for an second I switched on to you, in THAT moment the MIssile loses its DL and recieves it back in the second i start tracjking the Hammers again
So something is realy bugged in the code, thats why it works for single munitions but fails when there are multiple in the air
New with .26 on the SLM:
We got an realy cool launch smoke
Spoiler
The Own Missile tracking seems to be back:
Zusammenfassung
3 Likes
The real question is how many of these will be fixed before the patch goes live…
1 Like
“Reduced smoke propelant”
Btw, now 2 from 3 screens work allready
4 Likes
I do hope they’ll make the cursor always active in that menu. Having to hold the keybind for it the whole time sucks.
4 Likes
Why the smoke so thicc? I’m fine with the dust when the missile launched, but the smoke when flying towards to target too thicc.
How would the explosive mass be 4.5kg if the warhead is 12.7kg…?
Pre fragmentation
for example ADATS has 12kg warhead with 4.17kg of explosive.
2 Likes
Is it a bug that the radar updates the target not good and is the 2 degree detection zone getting increased?
The radar is supposed to update the track three times every rotation of the radar: https://youtu.be/zluLxC8B8GE?t=49
It does not currently do so, it only updates once per rotation.
1 Like
nice to know btw isnt there a dev stream happening today