I’ve no clue what that means in this context
Losing DL is probably an explanation why it overshoots a lot too right?
I know whats going on, the in the short video there is in the beginning an MIssile allready in the air, as long as I keep the Target (hammer) in the lock, it keeps getting DL, but for an second I switched on to you, in THAT moment the MIssile loses its DL and recieves it back in the second i start tracjking the Hammers again
So something is realy bugged in the code, thats why it works for single munitions but fails when there are multiple in the air
New with .26 on the SLM:
We got an realy cool launch smoke
Spoiler
The Own Missile tracking seems to be back:
Zusammenfassung
The real question is how many of these will be fixed before the patch goes live…
smoke looks fire fr
“Reduced smoke propelant”
Btw, now 2 from 3 screens work allready
I do hope they’ll make the cursor always active in that menu. Having to hold the keybind for it the whole time sucks.
That’s so damn cool
Why the smoke so thicc? I’m fine with the dust when the missile launched, but the smoke when flying towards to target too thicc.
Its allready reported
Not a bug now :/
How would the explosive mass be 4.5kg if the warhead is 12.7kg…?
Pre fragmentation
for example ADATS has 12kg warhead with 4.17kg of explosive.
Is it a bug that the radar updates the target not good and is the 2 degree detection zone getting increased?