IF the update is in two days, hopefully it is :D
Did u not have binds for those for TWS in ARB anyway? I just used the same ones.
My bind list is a total mess. I mean I’m playing from 2013…
So is mine. I used ctrl or shift + other keys to enlarge the inventory.
It’s a piano with the melody only we can enjoy, brother
vivid metaphor
I am really looking forward to the SLM. We will have to see how it actually plays in a full multiplayer session with the Multi-Vehicle system but today I had multiple instances where I had 3-4 helicopters and 2-3 planes up at the same time within like 6km and my poor FlaRakRad could only focus on one each getting me killed immediately.
I also hope they fix the issue with the IRIS-T SLM losing lock when firing while still in data-link reach.
Once I obtain SLM, Flarakrad will immediately roll out of my top tier team, with only two shots allowed per round. This is really frustrating
Concept for a New Radar AA Mechanic
After experiencing two test server iterations, players are now quite familiar with the performance of the IRIS-T SLM system. Although its missile performance received some buffs during the second test, its combat effectiveness, particularly in the anti-missile role, remains lackluster. The core issue lies in problems with War Thunder’s radar TWS (Track-While-Scan) mode and seeker mechanics. The 2-second refresh interval of the TWS scan significantly hampers its practical effectiveness.
To address this problem, I propose an idea: simply stop the IRIS-T’s radar dish from constantly rotating. If the radar could stop rotating upon detecting a target and instead slew its phased array face towards the target’s approximate direction, it could fully utilize its phased array beam steering capability. This would drastically improve interception efficiency.
Implementation within War Thunder:
- Assign a dedicated key to toggle between Automatic Radar Rotation and Manual Radar Control.
- Adapt the existing code from Air RB’s manual radar control/gimbal limit mechanic. This would allow players to manually adjust the radar’s azimuth and elevation direction, keeping it focused on the predicted threat axis.
Along with fixing the loft and interception behavior… The current loft or flight course with vertical → horizontal → loft → steep dive (way too early) burns energy like there’s no tomorrow and the missile additionally flies a chase only instead of an interception course. The first phase (vertical → horizotanl) is done in the direction the target had the moment of launch instead of the calculated interception point while the following loft “corrects” that in a chase instead of interception manner, burning even more energy. Or got that changed/fixed in the latest dev server updates?
This is indeed a significant issue. Hopefully, the development team will address it in the upcoming live server update. However, the most critical problem currently plaguing the IRIS-T SLM is its radar’s inability to effectively guide missiles toward targets.
To tackle this core limitation, I’ve proposed a potential solution: a new radar AA control mechanic, as described above. This system would allow operators to manually stabilize and direct the radar beam instead of relying purely on automatic rotation – fundamentally resolving the TWS refresh bottleneck that cripples interception efficiency against agile threats like cruise missiles
Additionally, the energy wastage issue you mentioned is inherently challenging to resolve due to the IRIS-T’s vertical launch system (VLS) configuration.
However, this could be mitigated by optimizing its guidance logic – implementing methods like lead pursuit guidance combined with proportional navigation (PN), similar to air-to-air missiles.
Or just by going from vertical directly into the loft instead of getting horizontal before doing a steep turn up again. The loft would be dependent on the calculated interception point (distance and height of target). It currently behaves like the initial “vertical → horizontal” before the loft is a hardcoded flight path which is not adjustable and the “dynamic” flight envelope starts after that.
Did you… Just AI’d your thoughts for some reason?
There’s already such a function, it just doesn’t work on most vehicles in WT. Radar Search Mode IIRC.
sorry…english is not my mother tongue
Nah, no worries. Just was confused for a second whether I’m paranoid or schizophrenic.
Paranoid it is. Rightfully so.
i think they will create a no fly zone tbh , especially on the first few days after the update , im sure people will spend $ to instantly GE it and everyone will spam it like crazy , there will be 2-4 irist SLM in a team at all times. (32-64 missiles). the main disadvantage is that its wayy to big and other ground players may snipe/HE SLM from the other side , im afraid even BMPs may use its 30mm HE shells to hit SLM.
Seeing as how the META currently is spawning in a Russian Jet and immediately firing all your missiles from 15km away and then turning back to the AF, I am not even sure the SLM can actually do anything against them.
They need to fix the ammunition interception. If they do that then a single player with an SLM will at least be able to intercept 2 or 3 runs of the same guy spamming their missile.
We might see some really bad players die to the SLM while flying straight but the better ones will immediately turn away and the IRIS-T SL will take too long to reach the target at 15km to actually kill them before they can turn and outrun the missiles.
The SLM will shine versus helicopters and against multiple active planes but will still not be able to reliably stop RU players from immediately sending out 6 death rays.
We would need the planes to take-off from the airfield to stop that from happening.
Having planes taking off from the AF is worse tbh because some Airfield is behind a hill on some maps so you won’t even see them launching. That missile has enough energy to go from its airfield to the Ground battlefield. Someone can just launch via GNSS the moment they take off from their airfield and immediately land and all those missiles will still reach the enemy ground spawn. It’s a truly busted missile with little to no counter play.
The only hope right now that you have is launch 1 IRIS at the jet and hope the energy and IR seeker will get it there when the guy lands on his airfield to rearm after yeeting all his missiles.