Iris-t slm

SLM Missile







edit: no changes to the Radar truck

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I can’t quite get the filtering to cooperate either, but hopefully should be clear enough: Blaming War-Thunder-Datamine/aces.vromfs.bin_u/gamedata/weapons/groundmodels_weapons/180mm_iris_t_sl_user_cannon.blkx at 843e89418a0c74cd2e10d6bd3f333790bfd85475 · gszabi99/War-Thunder-Datamine · GitHub

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Uh, except wrong max speed, these changes look good, it may even be able to intercept munitions more reliable now (which is funny, as they didn’t even touch my bug report yet…).

Wonder where they got Mach 2.25 from, even the russian sources I shared with you claim Mach 3 haha.

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Literally everything says M3, but eh xD

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@Dontkev-psn After a quick small test, it can now indeed intercept munitions a lot more reliable, still not 100%, but I would say ~80-90%.

Also pre-launch lock is now 24/7 active, even if you change the designated target, until you de-lock again.

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Yea, munition intercept is now MUCH better

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Is iris-t slm superior than sls?
image
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Slm is an upgrade to the sls so take a guess

By the looks of things looks like ima stick with my VT1 for ranged combat which is my biggest issue when conducting anti air

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Which is still nowhere near the Pantsir’s range, tho i gotta love that Kh-38MT carriers get to play with longest range SPAA

Lets be honest here Germany is on the Russian team 8/10 times not like you gotta deal with it every game, the SAM that im actually concerned about this patch is the SLAMRAAM since its gonna have to face the kh38 almost every single match

still get against russia quite often also idk where 2.25 mach numbers comes from? even SLS that is more documented shows its max mach at 3

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All my fears were confirmed in MatAGW’s video of testing the SLM against Kh-38, ripple spamming them from 12km away and doing the most basic maneuvers was enough to counter it, while you can’t do anything to avoid the hell of Kh-38 missiles that’s about to fall on you.

It’s DOA and devs don’t believe brochures from Diehl and all the secondary sources claiming Mach 3 speed, but believe brochures for a defunct missile that never made it past the proposal stage.

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thats a problem for both sams at the moment as the devs have decided that both the irst and slamraam cant hit their advertised top speed so id like it if both were changed. at the end of the day better AA is a good thing

then what they will do when time to add buk comes? they will add maximum possible speeds and ranges.

well it is a Russian missile and this is war thunder so we already know how this is gonna play out

They did it with OSA when it released, but Roland at the same BR remains nerfed and neutered since release. Of course BUK will get everything it can do IRL, that has always been the trend with Russian equipment in game.

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yeah and its clear russian bias

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hope this helps out a bit.
will try an look for more on the older websites of them.

https://web.archive.org/web/20080921192824/http:/www.diehl-bgt.de/index.php?id=560&L=1

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Although interception of munitions now occurs with higher probability, actually getting the radar to pick up and select the munitions for targetting is very difficult. Additionally, it is impossible to target the launching aircraft, as the moment they shoot their missiles the TWS box starts following the munitions instead of continuing to track the aircraft. This means any missiles shot at the launching aircraft that have not yet switched to IIR guidance stop tracking the aircraft and instead head for one of the munitions. The TWS track needs to remain attached to the radar return matching the plane, not the new munition.

We also need some way to filter the radar returns between target classes/sizes, because if there’s 20 GBU-39s flying around, good luck figuring out which radar return in the blob of returns is the F-15E dropping them.

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