did the SLM player tracked you all the time?
because currently the SLM can only DL 1 missile to the enemy at the time, If you switch tracked target the DL will be used for this one, if you relock the DL from before is back
https://community.gaijin.net/issues/p/warthunder/i/ipzS3O8Cs9R5
So does the datalink channel reopen? Becouse ive heard that the Iris t slm looses datalink ability after it looses lock 1 time
answer from Smin:
its better to report it…
Dont forget the Aim-7P.
@WreckingAres283
https://community.gaijin.net/issues/p/warthunder/i/P4QHwv1Swvnn?comment=nM7w0vMyh2PU87YiNsToLamz
bruh
Did it really get fixed though? Or did they just straight up say “No, please make new report”?
With the changes on the SLM the Intercepting of Munitions is even worse than before
The incerpetion rate is abyssmal even for missiles (not only bombs), for such huge targets intercepting is such a important thing, i already see a su30sm ground hugging and then launching 6 khs at my face without me beeing able to do anything
i think they want track files in game etc, not videos
im planing on making my own report later today once i get some friend to do the test with
you okay?
or do you write an book?
Edit: seems like he is writing 2 books
How long has he been writing jeez
since 12-15 minutes now
Jeez louise
in the end he just posts 2 sentences xD
got news reagrding @The_Hutske wall of text, apparently he cant post stuff since he hasnt played in 4 days and is currently not at home.
so, here is His Wall of Text:
To all my Worried SPAA/ SLM fans out here, I have some sad and hard hitting news for you:
You are fighting a battle you are not gonna win because the fault of the SLM cant be fixed by making the missile better or faster. Actually by making the missile faster the SLM got even worse! (and that have been noted by players)
The problem isnt the speed or how it guides. It something completly different that they probably will never fix.Its the server tickrate, let me explane:
I did the math on it and got it peer reviewed by my brother, who is very good at math. (And i wil try to get it peer reviewed again by a unrelated person to remove any biases) We calculated the % chance a interception is succesful by looking at how much distance (in meters per tick) a missile meets another missile.
A 1000m/s AA missile (we took this number bc some are slower and some are faster) vs a KH38 at its most optimal speed. We used a kh38 at 2km height shooting at a target that was 10km away and noted highest speed it got (1 millisecond after the burner ran out it. i dont remember the exact speed)
Then we looked at the server tickrate and my sources said that ground was at 24tps and air was at 48tps.
With these 2 numbers we calculated at what speed they pass eachother and noted the speed in MpT (meters per tick) And it was something around 90meters per single tickwe had some trouble finding at what tps a missile flies but chat GPT said a ATGM goes at 48 while a AA missile goes at 24TPS so we went with that bc we had no other source
Also we calulated this with a proxyfuze range of 9m radius = 18m diameter (aka pansir)
So with this we did the math and came to the conclusion that when these missiles pass each other at their most optimal speed. you have a hit chance of around 35%
And if the AA or ATGM goes faster its even a lower chance.
and this is in optimal conditions where the 2 missiles basically
Touch each other. but for every single meter away form the centre the chances are even lower.So now that the SLM got more speed it went from 35% to 30% making it even worse.
And the SLM has a lower proxy fuze radius so its even lower than 30% (i would guess around 27%)The pansir also has this issue and it suffers even more bc it goes way faster. but because the pansir has a higher proxyfuze radius (9m aka 18M diameter) And by a stroke of good luck (or other factors that shall not be named) The pansir almost never fights against ATGMs that go faster than mach 1 making it a almost 80% hit chance or higher IIRC.
So the conclusion is not that the SLM sucks bc its has been designd bad. No its bad (at hitting munitions) because of outside factors that are by design and will likely never be changed, because that would force gajijn to start using higher tickare severs, or make subtick detection possible. But i doubt that they will do any of that.
My main problem with this is that it is based on an assumption about the server tick rate, i have no idea what the actual tick rate is but assuming and drawing conclusions based on it doesn’t mean much.
It should also be a pretty easy fix, just add a check to see if the AA and the ATGM have crossed paths within a certain distance or not during the last tick.
Not only that, but this entire assumption, if true, would also mean that a jet at full speed in the air going straight towards an ARH missile would face the same issue, something i personally haven’t heard anything about.