No it wouldnt, cuz the fastTWS zone is only ±55deg wide, centered on the radars current direction. So while the radar spins, the fastTWS mode will continue to update the targets that are within that ±55deg wide zone
So i was busy today and really didnt have time to catch up with second dev server and all the changes.
Is SLM better now?
I really want to buy the easy eight pack but im not spending a dime on this game if the SLM keeps performing as it did during the first devserver
It is alot better now
Still underperforming but it will now reach higher speeds and distance
Theres a writte source that says 180mm and 3400mm.
Fingers crossed it only gets better then.
Gotta check on Spyder status then.
Much better against Planes, worse against munitions (caused by too agressive Loft, may become even better against planes with optimized lofting).
My guess is that the logic is programmed during the launch and depending on the type of target and distance, the aerodynamic cap is jettisoned at the most optimal time to preserve aerodynamics, but like Mythic said, there could be more than one scenario.
And the poor ol Elde is stuck with 4 missiles + ammo box 😔
yea, i think im going to stay with the ito for aa tbh
@Dontkev-psn I have the dev server downloaded but I won’t be able to test the SLM anywhere but the testing range. Is there anything we need help on to improve it’s implementation in the game that I could help with? Thinking submitting bug reports or looking for more research (feels like we all but exhausted possible sources).
I made a bug report for IRIS-T SLM still not being able to shoot down air to ground munitions. Please upvote it and feel free to add more clips in the comments
https://community.gaijin.net/issues/p/warthunder/i/JGMayyFnGzg3
Do we have any sources that say it can relock using DL. Because it cant in game I that might be something it has IRL.
I can look into it with the sources we have and try to find new ones if need be tonight.
Hmm, how is the IRIS-T SLM performing right now
hey 🙂 cythraul98goat thx for your kind help and efforts and yes the SLM despite the great improvements it got this dev still can’t reach Mach 3 and won’t pull more than 25G even though it’s supposed to be a 40G missile even with or without TVC that limit is still holding it back in real engagements props to werecat888 for that solid bug report hopefully that pushes things forward
now the biggest issue left is the datalink the SLM cant use DL to guide it after launch which is a serious problem it kills its potential especially against cold or low flying targets like here
if it still can be guided by DL i would been blown but instead only use IOG which isn’t good vs manoeuvring target and also the radar seems to update too slow and often loses lock mid flight especially when the target fires a missile drops bombs or manoeuvres the radar ends up slaving the SLM to the enemy missile or bomb instead of staying on the aircraft which makes the first shot almost useless because it tracks the wrong thing
this is a core flaw and needs to be fixed and thank you
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Lmao. It takes certain amount of skill to break already implemented things.
Or it was done on purpose.
Im sure this source has already been posted but this pdf Diehl Defense brochure should be a primary source (so we only need the one), and it states that the IRIS-T SLM has “Multi-datalink capability (realtime and non-realtime)”. From my research multi-datalink means it is two way datalink and should be enough to specify that the missile is able to regain lock after losing lock for a time.
Anyone who is up to date on all the reports and has more experience with this, let me know if I should make a bug report using this to try and get the SLM in game to be able to regain radar tracking after losing lock due to chaff or terrain.