Iris-t slm

At the beginning of the clip he was moving away from the Pantsir at -325m/s, he starts a turn and ends flying over the Pantsir at +153m/s. He clearly turns 90 degrees facing a new direction as the missile hits. Let’s not forget your actual goal post though being,

because this F16C was very clearly NOT flying straight. Or is a 90 degree turn considered flying straight these days.

3 Likes

That was implied, sorry.

Depends. If the pilot knows of the Pantsir missile launch the moment its launched, then yeah, it has a good chance of avoiding it.

If the pilot only learns of it later from something like smoke trail, missile flight noise, or visually spotting the Pantsir looking at it, the missile is in fact deadly at 18km.

The 95Ya6 has enough energy at 18km to hit a target that defends a bit late. It also has enough energy out at 18km to hit a target that defends sub optimally, such as a lazy crank at 18km, something no other missile in-game gets anywhere close to.

The fact you have to defend rather aggressively even on 18-20km shots does by definition mean the 95Ya6 has an effective range of 18-20km.

18 Likes

Touchdown!!!

2 Likes

When a short range surface to air missile outranges a medium range surface to air missile, absolute cinema.

8 Likes

Might as well just use the Strela, it has about the same effective range with less of the overload and burden of caring about 3 vehicles and a radar to look at.

And most of my deaths come from Pantsir and Strela, VT-1 and ADATS are total meme and of an AA system, dodging them is so trivial to anyone that knows what is doing.

1 Like

and did you guys need such sources when r27er got its fake kinematics

I’m not part of that “you guys” in that context.
Game Masters only handle in-game chat and name bans. We have no influence over or even insight into development.
I’m trying to help find sources here if you read through the thread.

1 Like

The other spaa like the Derby/SLM/C-5 will also have similar speed loss and thus will still perform worse than the pantsir at the same ranges.

So manouvring targets or not doesn’t really make a difference as it doesn’t negate what the sheet shows.

even if it was 110kg, it wouldn’t really change the conclusions that can be drawn regarding its speed and range

A 1996 MICA EM could already reach mach 3 and 20km in a vertical launch configuration

A MICA EM NG that has the exact same weight is now stated to reach 40km

Currently in game, and when fired from a stand still for a high flying target, it won’t reach more than Mach 2.6-2.7

IRIS-T SLM, a missile developped roughly in the same era as MICA NG, should have no problem reaching the same ranges, be it 110 or 140-150kg.

I also have a suspicion the 90° maneuver it does at the start bleeds too much of its energy. Would be interesting to know what speed it can achieve by flying straight up in game

I am sorry you get lumped into the players frustration so often. Heck, I’ve got plenty of frustration from game decisions and I would feel terrible if I vented that frustration onto the wrong person.

Just wanna let you know that I really appreciate your activity in this thread and I even started filtering my google searches after your recommendations and it really helped.

2 Likes

If you’re considering the game - yea. IRL it doesn’t seem to be as much. I know my calculations have been seriously flawed before. But taking Gaijins stats as a base, peak G forces during this maneuver are in range of 22-26~g’s
Gunjob is gonna dunk on me rn

1 Like

yeah in game

I’m sorry my guy, he was flying away and then turned back into it and just caught the proxy. There was no active effort to evade. No change in elevation so the missile largely is flying in a smooth arc.

Avoiding Pantsir at maximum range is easy. Once you’re past ~15-16km get perpendicular to the missile as it gets closer pitch up roll over and pitch down. Doesn’t even need to be a huge change in elevation.

Of course that’s not me saying Pantsir is bad or anything of the sort. It is very potent in game, but is not some 20km death sphere around the map.

You can even bully them in GR4 and thats hardly an F-16 when it comes to dodging;

You can also hoof JDAM’s at them to great affect;

Low and fast also works;

Or just high and fast;

1 Like

I’m used to it by this point, i don’t take it personally as i fully understand it isn’t actually directed at me :)

Cool ^^ There are many neat little tricks that google has built in that many don’t know about, it helps A LOT when searching for oddly specific PC issues and things like that as well.
I’m glad i helped ^^

If you want even more tips here is a list of operators: (Google Advanced Search Operators - Google Documenten) and here is the advanced search page with extra tips to the right of the boxes: (https://www.google.com/advanced_search)

2 Likes

And now do it in SIM in AC with RWR which cant pick S1 launch…

1 Like

Sure that does make it more tricky as you need to watch for launches with the old mk.1 eyeball. But GR4 doesn’t detect Pantsir over its RWR beyond the search radar, launch and track are K band and out of coverage. And the TERMA pod MAWS isn’t picking up the launch from 15-20km away.

Meanwhile you have videos of EFT defeating missiles from <10km of range by just diving a bit and turning. Only one of those can be true.

Honestly not surprised seeing you’re the guy who said pre-nerf EFT was a worse dogfighter than Rafale lmao.

This game not different range and shoot high . All SAM range and shoot high are the same

There is a huge difference in situation awareness between cockpit view and 3d person view.
In 95% of situations you don’t see the missile and you spend defending against missile which you don’t know where is or even if its there…

Long story short, in SIM S1 is 19km death sphere…

we all know the effort you also put here and anywhere mate. dont worry

1 Like