I mean, we know theyre full of it with these new SAMs, seeing as the way they’ve been handling their top speed has been to artificially cap them.
If the missile wasnt able to reach its advertised top speed from a ground launch without a speedcap, we’d have to look at thrust/drag/loft profile. But atm we can’t even do that cuz the speed is artificially capped, which means no matter how much thrust the missile is given, or how little drag, it will never exceed its top speed.
In fact, they’ve gone and capped the speed other missiles being used for the new SAMs as well in ways that make literally no sense:
Python 4 vs Python 5:
P4 (1000m/s top speed) is kinematically superior to the P5 (710m/s top speed) in-game for checks notes reasons. This is despite the fact the missiles are almost identical, and the P5 is the direct replacement to the P4 (there is literally no reason for the P5 to be in any way inferior to the P4)
AIM-120C-5/Derby (for jets) vs AIM-120C-5/Derby (for SAM):
The AIM-120C-5 on the SLAMRAAM is kinematically inferior to the AIM-120C-5 used on every other vehicle in-game. It is hard capped to 780m/s and 25km range, while the missile used by all other vehicles in-game has a max speed of 1800m/s and a max range of 120km.
The Derby on the Spyder AIO is kinematically inferior to the Derby used on all other vehicles in-game. It is hard capped at 825m/s and 20km vs the regular Derby’s 1500m/s and 80km.
As an additional sidenote, the limits that gaijin picked for the missiles speeds and range are quite odd. The 120C-5 is a faster missile when air launched than the Derby, but is limited to a lower speed when ground launched than the Derby is when ground launched. I suspect this is due to the fact the 120C-5 has better energy retention than the Derby, and gaijin is trying to make all the new SAM systems roughly the same, and has to tailor the missiles hard stat limits to reach their desired outcome.
If you ground launched the AIM-120C-5/Derby seen on jets side by side with the AIM-120C-5 and Derby used by the new SAMs, its effectively guaranteed the ones used by jets will outperform the ones used by the new SAM systems despite the exact same launch conditions.
And for those saying “well its cuz they’re ground launched”, that argument makes no sense. This isnt comparing an actual air launch vs an actual ground launch, these are the raw artificial hard limits imposed by gaijin on the missiles to prevent them from reaching their max potential in-game. If the speed limit and range limit had no effect on the missiles performance, there would be no reason for gaijin to waste their time making a variant of the missile with these lowered limits.
I might actually run the test myself when the update goes live, to see just how large the difference really is.