As Devil already stated. Its a bug. When you jump to a launcher, just the already locked up target remains locked. All others become redlisted, since you can’t switch. You need to jump back to your radar vehicle and hope all contacts become lockable again. Better never leave your radar truck (which isn’t always feasible).
Never saw that in 600 games in IRIST. :D
Only time I had tracks redlisted is when they where out of range brackets.
I never hat this in all my games. When you have your range bracket set too low, you see simply nothing until it enters the 20km radius or whatever. In third person however, you see a green arrow at your compass to indicate that there is something, but no shown cause of range filter.
When you have “Out of range” enabled, the radar scans beyond the range brackets and targets that are beyond, get represented in red. Also, you get a track representation in the outside view, but can’t lock it.
How much time has passed? Almost a year? And multi-vehicle SAMs are still a bug ridden mess.
Getting the begel 57 treatment I guess.
No need to look outside in the third person view comrade, your multi vehicle SPAA comes with a brand new radar screen to let you see all the incoming munitions and air targets with some barely useful filters.
Simply fire at each target that pops up on your screen and you will easily intercept like half because targets disappear or skip when you switch to a new one.
Don’t worry Comrade, these things just happen to the advanced Western systems, besides you don’t need the third person view of all your TWS targets that Pantsir and Buk-M3 has, your radar screen is way better that those Comrade.
There seems to be a bug with the missiles autopilot. This Happen multiple times
new loft profile for the iris-t slm in the current dev server, target was 30km away at launch, 5km alt
A near continous Mach 0,13 ↔ 0,16 difference in speed between new and old missile. After 12 seconds/booster burnout Mach 3,00 vs Mach 2,87 topspeed. Impact with still Mach 1,48 after ~24,1 km travelled distance and 11,2 km point-to-point distance according to sensor view. If the “distance” means point to point distance between launcher and target, this seems awefully low for something that should hit maneuvering targets at 30-40 km distance and altitude or am I misinterpreting this?
If the tracking of fast perpendicular moving targets (launch into the direction of the calculated interception point instead of the targets current position at launch) and the tracking issue for small targets are fixed now too, it would be a good start ^^
And ist the loft height now fixed too or dynamic depending on the target distance?
distance in sensor view is camera to missile distance
from what i understand the loft angle is dynamic now, so it should be changing the loft angle depending on target distance, the maximum loft height will be a consequence of the target distance and loft angle, so i guess “loft height” like you asked is dynamic too
Ah, alright. Strange to even display this ^^
Nice, so it seems they finally did it right :D
Nice, although you won’t even be able to target the already invincible LDIRCM helicopters because now they can fire behind cover using the new man in the loop mechanic
Did they at least limit the resolution of the MITL picture to the resolution the missile seeker has, which is usually really low for IR (128x128 to 256x256 pixels)?
Nope, 4K aka Gen.3 Thermal
So they didn’t even think about balancing it…
(I just say LDIRCM)
Which would just be as easy to fix…