IRIS-T SLM and Multi-Vehicle SAM Systems!

How should I play 2x 12m long trucks on this tiny city map? Its just one example? You will get shot by enemy tanks in no time.

Edit: Why isn’t the launcher vehicle placed off map in safety and you just have the radar truck? With 40km range there is no need for the launcher to be on the ground map.

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That seems to be correct, though you don’t have to drive, you can stand still and do the same if you wish.

You can also with one key bind switch between the vehicles and control (possibly drive) either vehicle but still be in full control of all functions of both vehicles no matter which one you are controlling (driving?).

Exactly. This is beyond nonsense. Who actually thought switchable seats would be a good idea? Instead, they should just give us two separate trucks—one for radar and one for rockets—and rely on players who know how to use them properly.

But no, let’s shoot ourselves in the foot instead… lol. This isn’t going to end well for them.

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So, this opens the possibility of adding more, bettet cas ordnace. Sweet :))

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This is beyond madness. This isn’t going to end well for WT. Added a top tier vehicle which will be seen from mars.

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How is this bad? i don’t think they say the launchers are static, i think you can still drive them as well after they are spawned.

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too bad (pulls truck out of my pocket)
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makes sense since in the trailer they appeared to be following the original vehicle

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@WreckingAres283 So i could also suggest the Faun L900 with Kommandogerät 40, to work with the in game 8,8 cm Flak 37 Sfl. for it to have a lead marker as well as automatic shell timing? (As well as the VFW 8,8 cm Flak 41 L/71.)

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Might be wrong but aren’t these relatively good spots? All things considered.

Spoiler

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You should play Air in the Air gamemode. Ground is for Ground vehicles, planes are only a secondary support. SPAA should dominate Planes in Ground.

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Sure, but then the SPAA can cost 1000 SP and the planes can cost 70

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This is beyond madness. Where’s the realism—are we just pulling Kinder Surprises out of a box now? Why not simply add two separate vehicles and fix matchmaking so that, for example, if you’re in a rocket system, you get matched with someone in a radar vehicle? That would actually encourage teamwork and make the game more strategic.

But instead, they let people pull a random surprise out of a box. What’s next? Drop a crate and get a Bismarck?

The War Thunder dev team keeps making worse and worse decisions. Since their competitor has been struggling with pay-to-win issues and more players are coming to War Thunder, you’d think they would avoid making the same mistakes. But instead, they’re doing exactly what caused the competitor to lose players in the first place.

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You’re wrong.

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On what kinder surprise?

Nah, they can be both cheap, but the SPAA should be Overpowered. 3 SPAAs should be enough to clear an entire enemy team gone airborn. Its afterall the ground gamemode.

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Because IRL they can both be driven side by side simultaneously as they have one driver each, in game they have to simulate that as you only have one player. They chose to do this by letting you control one but “bring along” the others. I do not see this as bad at all, there are MANY things in the game that already work on similar principles (but for other areas).

You really think that’s a better idea?

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My god it’s everything I’ve been needing.

Honestly though, i doubt this works in Ground Arcade. Maps are just to small, gameplay to fast and planes spawn in at like 3-4-5 km distance. No time and space to properly set anything up.

Definitely. Increase the rewards for it, and you’ll see how many people will be willing to scout or guide. Most players already play with friends or in groups, so this would also encourage more people to use it and play together. This game is turning into a single-player war instead of a team-based experience. They’re gradually removing and killing off any real aspect of teamwork. So what’s the point of having teammates anymore?

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