Infantry in War Thunder: Third Testing Phase!

Lol I saw this coming because its just logical for Gaijin to add.

FYI everyone forgot the D point was added. Sad its not dynamic like a air drop comes somewhere half way through but its the D point!

So far their infantry mode looks nothing like Enlisted’s. Enlisted has its squad mode while this looks much closer to a cookie cutter battlefield lite FPS.

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Yeah, but bug fixes don’t open up an entire new line pf premium shit to sell.

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I got my invite! Glory to the snail!

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snail pls provide the m45 meat chopper next test just do it provide no reason but 4 .50cals don’t care about 1940 or 2000s.

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Gaijin if you guys add the ability to transport troops in ifv’s and helicopters as well as add player controlled arty (SPH’s we alr have)
to infantry you can have all the money in my wallet

the introduction of the goat Humvee its the way to this direction but probably will take time modeling the inside of most of the IFVs

we need bigger maps for that even with a 2x2km map transport helis will be useless because AA and Manpads will massacre them

128 player is really interestin! I have a ptsd from 2042…
The map is really nice!

Remove drones entirely until you figure out how to balance them, and don’t rush that part. Take forever, ideally. They have functionally ruined all the other CBTs, which really didn’t need help being miserable to play. I get that someone in charge of this mode really likes them, but try listening to your players for once.

Almost no one enjoys having nonstop kamikaze bombs flying everywhere at everyone.
No, don’t increase the timer. No, don’t increase the drag coefficient on the left-rear propeller.
NO, DON’T ADD THEM TO AMMO CHESTS.
Deep six them.

Just have a big cup of coffee and think about any other mode in your own game. Imagine GRB if everyone got a free MITL missile every 30 seconds no matter what vehicle you played. Imagine that in any game a human plays on Earth.

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I came up with anti drone with the SPAA but they have to have proxy to be effective

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While i agree that the drones were a bit to much in the previous tests i don’t think removing them completely would be a good idea either. What they could do is limit the number of drones that can be active at the same time and how often they can be activated.

For example if there could only be two or three drones in the air per team at any given moment and only from specific “drone operating” spots (sort of like a drone camp with the equipment and antennas to control the drone). It would increase time between drones, less drones in the air and also make that spot an objective to defend as your team can’t use drones without it (or if that’s to harsh then maybe 1-2 drones can be launched from anywhere and that camp allows for one or two extra drones up at the same time).

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my hopes of ever making it in are drifting further and further away

It seems that invitations are really slow for this CBT, on average they have been inviting 20 or so players since the announcement compared to the 100 or so per day from the last CBT.

People seem to be forgetting that the infantry mode will start in Korea (fingers cross they change there mind and we get WW1 & 2) but my history class may fail me but They Did Not Have Radio Drones in the Korea war. So overall if you don’t like drones in top tier infantry you don’t need to play top tier in the future.

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Also concerning drones Gaijin had not really added there limits to my knowledge adding in radio connection issues like screen having static or they are not able to fly into a building without losing connection plus EW. There is also things a engineer could do like nets and portable EW stations.

Drones started to be used in 1916 but mainly stayed as recon WW2 Korea and Nam had drone use but not for strike type missions from what I could find

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I know they existed you had stuff like the Goliath tracked mine and Land Torpedoes tested by the British empire. (modern equivalent is RC car + C4) but nothing like quadcopter which is the issue people have.

People will find issue and try to balance here problem if everyone ran in with M4s and AKs it just be another COD or BF this isn’t that this is war thunder that is giving us a range a long range of guns and specialty weapons.

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We need to figure out as a community what drones are so no one gets confused because from some infantry videos I have seen there are one way attach drones like the shahed.

Though Gaijin should test strike drones as they do have a anti-infantry / vehicle role and they have the models done in game.

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If anything they may be useful in infantry compared to ground battle where they are Anti-Air food. They do have more anti-personal munitions and could bring more then two missiles. Best way to hide would be to be indoors though if a drone strikes a building that wont save you but they cannot easily locate you without help.

Maps need to balance anything like air or vehicles in infantry troopers can go into buildings and underground a tank or aircraft let alone a quadcoper cant do much about that.

True guns and specialty equipment is going to be a big thing with infantry let alone ground drones

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The way to balance infantry will have to be with the map as tanks, drones and general vehicles in real life always have issues in urban environment as everything becomes a problem. quadcoper drones are known to not be as useful in urban environments as there are a lot of places to hide and move around in. Being in a basement and mouse tunneling into the next basement can be hard to notice and a drone cant help you with that. Gaijin will need to think a lot about the map basically its that joke of there are 11 leaks and you only got 10 fingers you cant cover all your bases with a tank or drone someone is going to pop out of a manhole with a RPG and wreak your day if your to aggressive or don’t have infantry support.