Infantry and Expanded Tech Trees in War Thunder!

But unlike real life it would take no effort at all to resolve this, instead they are casually adding millions of RP in copy paste garbage and casually extended the grind by months per update without any form of adjustment to RP gain.

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Not liquidated as such - but DF is moving that way - eg

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It is an obvious thing to compare infantry in the WT WW1 even with Enlisted…

But I think the WW1 infantry were programmed with very limited capabilities and objectives - advance to points that had been capped, occupy trenches in what looked like pre-programmed positions, throw grenade bundles if tanks close enough.

Some of htem also moved a long way across no-man’s and past the objectives.

I don’t know if they shot at each other - but they (or at least MG’s) certainly shot at tanks and aircraft.

Enlisted infantry AI have a much more complex setup - and are bloody useless at it for the most part!! But of course they have to cope with multiple maps and scenarios so I guess the simple behavior of the WW1 event would make them even more useless!

IMO neither are looking good for a decent infantry game!

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I think infantry could fit perfectly in the game ONLY if the troops remain as AI units.
For a long time, we’ve had many vehicles that are little more than soft targets but if we get infantry, we get a huge gameplay sandbox. Just about every vehicle type and nation in the game would benefit from the addition.

What can infantry do?

Spoiler

Who would benefit from infantry and how?

Spoiler
  • Tanks get an additional use for machine guns, and HE rounds
  • SPAA can do more than target aircraft and light vehicles
  • Light tanks (APCs/IFVs) can gain points for the actions that their infantry completes, for example “Enemy aircraft destroyed” or “objective captured”
  • Utility and transport helicopters can get points for the actions of the infantry that they deploy and have an additional use for rockets, and machine guns.
  • Planes would gain additional use for most of its air-to-ground weapons
  • New game modes could be added centered around infantry support.

How do we balance the infantry mechanics?

Spoiler
  • Cap their accuracy at 70% so they don’t instantly destroy players
  • Give them a limited ammo capacity
  • Give them reload times
  • Give them different speed values
  • Give them different detection values. For example, Rifleman having a lower spotting range than recon.
  • Limit their spotting to only 2 enemies every 30-45 seconds (For recon)
  • Limit the effective range of units

How to add them the easy way:

Spoiler
  • Just give vehicles with a carrying capacity the ability to deploy troops (Spawn them near you) and give the troops basic pathfinding. Each squad would be equipped rifleman and have a set number of troops through all vehicles across every nation
  • Have a generic base for all the infantry BR-specific skins with no sign of alliance with real nations

How to add it the complicated but awesome way?

Spoiler
  • Give players the ability to choose their infantry squad variations before spawning, similarly to the weapon loadout option we already have.
  • Give players the ability to upgrade the squad’s stats like the crew stats we have now. This would increase stats like accuracy, movement speed, line of sight, reload speed, range etc.
  • Give players the ability to upgrade infantry weapons; all players start out with riflemen and have the ability to research different weapons, infantry types, and gadgets. For example, recon getting Lazer designator or anti-tank units upgrading from unguided AT weapons to ATGMs.
  • Add infantry skins that players can buy or unlock; historical or fictional
  • Animations for infantry entering and exiting vehicles.

If you think it would ruin the game modes we have now, this could always be a separate game mode.

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Of course, but IIRC they said something along the lines that they expect players to realistically research only one tree.

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Man, this guy should be hired. Great post, great ideas, would wish for it to be implemented in game

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They also said they wouldn’t add missiles and do all sorts of things they backtracked on, literally no one is playing only a single tree anyways and that’s stupid design.

We can agree it’s stupid, but I doubt they’ll change anything regarding RP/SL gain.

I’d rather see this as a teaser for more modern Enlisted content than for infantry in WT.
The devs have always said that WT would remain a pure vehicle game to maintain its low age restriction.

Doubt i’ll change anything regarding my spending on the game either if that’s the case, no game needs 50 years of content to grind, complete joke.

do people forget how wt ai is either a unkillable god or doesnt even understand how to move? AI infantry would suck

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but that would make it hard to build a tech tree around it which would be bad for the snail

CRSED i think, it was originally cuisine royale back when it first released or something

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Oh yea, thats the one.

Wonder if it would be possible to kinda splice those games together sense iirc cuisine was able to have alot more damage options and weapons while enlisted focused on more of an a.i. portions and be a “realistic” fps.

Infantry Nerfs

There are plenty of ways to ensure that A.I infantry won’t be overpowered. The Infantry we had in the WWI event worked just fine and took like 1 or 2 shots to kill. The only “unkillable god” AI I’ve encountered were tanks in assault arcade and that’s because the devs choose to use tanks with the best frontal armor values and aimbot accuracy (which makes the game mode near unplayable btw). The AI convoys in heli PvE are buggy because the maps are absolutely massive, and the pathfinding nodes don’t match the terrain in some places. AI planes crash cus they’re just kinda dumb.

They don’t need to build a tech tree around it. They could just make the weapons/cosmetics match the BR and give the appropriate vehicles the option to spawn with them. They’d be more like modifications and weapon loadouts for vehicles rather than an entirely new tech tree.

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Another thing to add, theoretically with the addition of A.I infantry, we get a HUGE selection of vehicles that would be useful in the game. Gaijin could take a break from adding top tier vehicles before we run out and start adding these instead.
Seen below is just small example of what could be added to the US tech tree alone for ground vehicles.
Lighter vehicles would be used for scouting and transporting troops and/or supplies using their extreme speed and agility, reaching parts of the map well before other vehicles. Some may even have a limited anti-tank capability. These vehicles could battle each other using machine guns, grenade launchers or even the dismounted infantry, giving players a niche but fun alternative to the current gameplay loop.

There are tons of helicopters from all countries that could be added, many of which wouldn’t even need to be full modeled, since a few of the airframes already exist in the game. For example, the MH-60L DAP being used as a base for the UH-60 or AH-6M being used for the MH-6. The unarmed versions could exist in a folder before the armed counterpart, meaning that players must grind by completing infantry support objectives before being able to use attack variants. Though unarmed, dedicated transport helis like the MH-53 “Pave Low” or SA 321 “Super Frelon” would benefit from their huge carrying capacity, being able to complete multiple infantry support objectives during a single sortie, like capturing objectives, resupplying friendly infantry, resupplying vehicles, CASEVAC, or any other theoretical objectives. This playstyle would be high risk, high reward, and tons of fun.

with the size of the maps these would be useless

it said in the “devblog” about a TT with weapon gear and so on that is more for FPS then AI

The size of EC maps would make those extremely useful. Especially in helicopter PvE.

As far as for the for the tech tree thing, I really hope they don’t make an FPS type thing. At that point I’d have to agree with the people saying to just play enlisted. Playable infantry 100% does not belong in war thunder.

The KA-8 😭🙏🏽

This is the Russian Alabai buggy, look similar to the LSV