Introducing a revolutionary update! The long awaited and highly requested addition of infantry to the battlefields of War Thunder is finally here!
We’re always striving to push the boundaries of our game — an online military combat simulator that brings to life legendary weaponry from various eras. That’s why War Thunder is about to grow not only in depth with the introduction of armored vehicles and aircraft from World War I, but also in scale, with infantry now joining the fight!
What does this mean?
Very soon, a large-scale closed beta test of infantry will begin. We’ll share more details about the tech trees, weaponry, gear, and gameplay features in future devblogs. But in THE NEXT 24 HOURS, you'll have your first chance to take part in test battles featuring infantry during a special event dedicated to World War I.
It’s time to see war from a completely new perspective. You’re already familiar with the devastating power of machines — on land, in the sky, and at sea. But everything is about to change when infantry, the true decisive force of the battlefield, finally enters the fray.
Get ready for all new battles like you’ve never seen before, and stay tuned for updates.
It’s a shame that Gaijin has the ability to make great looking and immersive war torn maps, but they chose not to, instead we got whatever “Attica” is. Still, I’m excited for this, it looks awesome!
Squad is cool, but still unrealistic armors, HP bars, and way too much Voice Chat reliance, server browser-dependant, and slow paced gameplay and too long matches for me.
If Gaijin made a BF/Squad competitor game featuring War Thunder vehicle models AND infantry, it would become my second go-game after War Thunder.
It would be basically be Battlefield, with similar gameplay pacing and style, except infinitely superior physics and authentic damage models.
It would be the true middle ground between ArmA and Battlefield (Squad is too close to ArmA in the spectrum), just like War Thunder is the middle ground between DCS/SB and WoWp/WoT.
That way, Gaijin would completely dominate the entire target audience market of “not too arcade, but not too dim either”. Land, air, see, and foot- everything. Can you imagine?
Hey! It wouldn’t be the first time Gaijin turns an April Fools into a mode or a videogame, so… I’ll have my hopes up!