I think the 3.7-7.0 BR Range has Become a Mess?

There’s basically no other way to play them with the short range and lack of an actual role for artillery that isn’t shooting other tanks. And hell no I don’t want to see an indirect fire mode anytime soon.

World of tanks flashback*

Exactly my thoughts lol

It didn’t happened. It can only appear if KW-1S guy consciously uses it in lineup of at least 5.7 BR.

Although. Id love and laught if the Spj and German thicc launchers both got that function lmao, I use a ruler and some maths to bonk enemies with the swedish potato launcher lmao The 2.0 kings lol

Yep 3.7 to 8.3 is a clearly unbalanced and need a lot of changes a of course still nead decompression but sadly Gaijin send us a clear message with the last BRs changes.

"Dont care a sh..t what happen outside Top Tier"
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What’s weird is 3.7 - 7.0 has almost no compression.
5.0 is slightly compressed and that’s it.
6.7, 5.7 are great healthy BRs. 3.7 is hilariously uncompressed.

The fact you claim that Finland doesn’t matter in a future proof is sad.
War Thunder has no monopoly and never has.
If you don’t like WT go play DCS, WoT, etc or other games, but you won’t find a more realistic game progressing as fast as WT because Gaijin actually feels the pressure of competitors and develops things quickly to stay ahead of their dozen+ competitors.

War Thunder’s physics have exclusively improved since 2012 with the next steps really being automatic transmissions and ground physics improvements for tanks.

Oh im Sorry what other game can i play aircraft from ww2 sweden? Or combined arms from sweden? War gaming and dcs both focus on one thing, war thunder does hold the monopoly on this type of game, where realistic damage mechanics and vehicles from smaller nations such as finland even are present, can you point in a direction where i can play that?

While not being like dcs with a learning curve from heck

Its not like battlefield and Call of duty that are neck and neck. War thunder strongly outshines in terms of having vehicles not a soul knows about, or „minor nations“

It does not matter what you [or I] think competitors are, it only matters what Gaijin Entertainment thinks competition is, and they think DCS is competition.

So yeah, there’s a lot of correct criticism of War Thunder; saying that it’s a monopoly isn’t criticism though, that’s a false accusation that does nothing but derail critiques.
Saying a game is bad is not criticism.

Criticism is analyzing and understanding systems and either acknowledging it’s a good system or thinking of alternative systems.

So yeah, while compression is a major issue at BR 2.7, and a minor issue at 5.0, it isn’t the end of the world.

Oh, and complaining about Finland getting its vehicles is not a criticism either, that’s provocative hate; many people would argue that’s trolling. Not you, the content of the post.

So yeah, think things through, come up with valuable critical thinking conclusions; I believe you can do it.

I think War Thunder need to either embrace history or totally abandon it.
if they embrace it then totally remove anything that is not WW2 from the game and maybe even make a section for WW1 planes as some have requested.
Don’t mix missile ships from the seventies with WW1 battle ships etc etc

If they want to lose the history and go for making cash ,balance and appeasing the kids with new toys then ditch the pretense of history.Give the UK APHE and Roof MGs to attack planes and get the Panther 2 back ,leave paper Planes planes in the game.

The game to me of late just seems like Gaijin are messing us all about.It’s like a movie with really bad plot holes.If they want to make drastic changes then make them but remove the old stuff and redo the whole game because its all just conflicting now.

New maps are making many vehicles that need cover and flanking space pointless,new vehicles are making old vehicles pointless ,SPAA is making CAS pointless and CAS is making Tanks pointless.

Of course i can, its just from my viewpoint all i notice are the things making this game bad and i point them out, we dont notice the good things, i can agree there are many good things about this game but we do have to be loud and point out the things we aren’t satisfied with, it is proven its how they act on things fast, one single comment has rarely changed much, but if it gets spoken loudly from more people its noticed.

So yes i do believe in my own view points and I do talk about things but honestly that is mostly because i want to see the vehicles i care about that i have grown up with not be mutilated or misshandled, or pushed aside, and frankly having the tiger I and II and the jumbo and the super perching all at the same br, while all having varying performances that outshines the other vehicles greatly, is just honestly really bad. Having the panzer IV and Panther proto at the same be range as kv-1s and generally, every single thing at that br is just now a hoshposh

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So what elements of Warthunder are you not happy about Alvis. What annoys you about this game? What negatives does it have?

Well Jumbo 76 is the armor of a Tiger 2 with a worse gun that’s stabilized, and is 6.3 not 6.7.
Tiger 1 is 5.7 not 6.7.
Super Pershing is a Tiger 2 equivalent heavy tank, so of course they should be the same BR.
KV-1s aren’t particularly grand I know, but Panzer 4 isn’t godly either.

Right now nothing is mutilated or mishandled in the context of your post.

@EddieVanHalo
Primarily the lack of PVE for game sustainability.
Tank physics are too floaty despite being infinitely better than they were even 7 years ago.
Gaijin doesn’t guestimate armor of classified tanks when they really should.
Gaijin will lock some small maps from high BRs while allowing arguably worse small maps.
The map voting system has allowed “western players” to downvote large maps to get them less often.
Gaijin applies the drag profiles of aircraft with pylons attached for the base flight model/doesn’t model pylon drag for pylons causing most aircraft to be slower than their real-life clean configuration.
There is no loadout lock functionality for matches [ironically this would allow Gaijin to add full AAM loadouts to aircraft and restrict the best AAMs from random battles].

This game is far better than all its competitors despite these flaws and many more.
All simulators are flawed. Games 10 years ago were far more flawed than they are today.
War Thunder 10 years ago was far, far more flawed than it is today.

What does War Thunder simulate?

shell shatter x20, jkjk, but not really the 20mm Hvap in general is just. abysmal

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You can call 1 -7 BR WW2 if you like or deny that it is or ever was but it is a time period where armour was king like it was in the days before the firearm or even the longbow.
Imagine putting guns into a medieval game a hundred years before they had them.
That is kind of what 1-7 BR feels like now.
CAS gets in the way of a good Ground game and now Artillery is spamming as well.
It makes the game hard to get into and enjoy anymore.
The game also chops and changes so much it must be really hard for a newbie to make any headway in it all.

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It would be fun for like 2 matches and then we’d all hate it. Unless you had to aim exclusively through the minimap, then it’d just be useless.

image

image

These two are the same BR, yet the tank on top can pen the HEAVY TANK on the bottom from any angle and any range, do it accurately from further away, and completely wipes the floor with any heavy tank near its BR.

An IS-3, on a downtier, can meet one of those and be a 2 shot kill from any angle or range. A T95 can never use its armor effectively unless its at VERY close range and even then it has a long, exploitable reload.

And guess what, you can’t move the Type 61 any higher because that’s where the much superior M47s and M48s are! This is THE definition of compression.

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isnt the highest KV-1 that german one with the 75 and the finnish one both at 5.0?

Other examples between 6.0 and 7.0:

Tiger II P and II H being the same BR, but P is too good for 6.3.

Same for the M26/T26E5 at 6.7, the M26 is too good for 6.3.

The T-44 suffers in a similar way as the M26.

The Jumbo is arguably overtiered (0.7 worse than T26E5, tiger II H and other 6.7s) at 6.3, but can’t go down because it’s better than the panthers.

I’m sure there’s a fair bit more.

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Of course I can see the good things about the game, but from my perspective, all I see are the things that make it frustrating. We don’t always notice the positive things, and while there are definitely some, we need to be loud about the stuff that’s wrong. It’s been proven that the louder we get, the faster things change. One comment rarely makes a difference, but when enough people speak out, it gets noticed.

I’ve actually sat in the back of the PBV 302 and aimed a Lvakan 48 myself. I’ve grown up with these things around me, so it hits close when I see them not done justice in a game I actually enjoy.

Rant

Sammanfattning

The Lvkv 42 and VEAK 40 are a perfect example. We created the Bofors L/70, and yet, the game treats it completely wrong. They’re using ammo that doesn’t even fit the cannon. The real Lvakan m/48 had a much higher muzzle velocity and could fire HE-T shells, but in-game, the ammo doesn’t even come close. Then after removing the HE-VT from the VEAK 40, it’s even worse. The performance now feels horrible compared to other vehicles like the M247 that still has that velocity and better rounds.

I actually have pictures from both the Lvkv 42 manual and the VEAK 40 manual that prove the muzzle velocity, clearly showing the 1000 m/s for the Lvakan m/48, and yet, the game’s representation falls way short of that. These images show the real numbers, and it just makes the discrepancy even more noticeable.

image image

But more than anything, the Lvakan 48 is the base for all L/70 guns in War Thunder, and seeing the nation who made it stuck with an incorrect version—while the other nations that bought and used the same gun get it right—really digs deep. It’s frustrating because I care about these vehicles. They’ve been a part of my life, and seeing them handled this way doesn’t sit right.

So yeah, I believe in my points and I talk about them because I want the vehicles I love to be done justice. It’s just hard when it feels like we’re being ignored.


But as for the br range. as a player that plays now not only sweden, but also japan, russia, germany, france, i can say that 3.7 to 4.7, 4.0 - 5.7, and 5.0-6.7 feels in large like the same brs the amount of tanks all very capable in different ways clash alot, some work alright while other times, everything just gets thrown out the window, or matchmaker. the 6.0 - 7.3 br is just in large part broken.

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