Any one has a logical explanation base on Networking Factors? and not Theories?
today i hear from the first comender to say that a Server IP:Port can handle many connections.
someone must inform the “my son” that when a client connects with TCP SERVER OPENS A LOCAL port
and local ports are Limited
also i heard about Assign Servers and BS
well thats BS.
also i heard that 20 new users can effect my “LATENCY” which is the overall UDP packets i send * VERIFIED AND SIGN ) from my pc to Server and visa versa
Also this is not TRUE
because you can simply run the follow code
from scapy.all import *
packet_count = 0
def resend_packet(packet):
sendp(packet, count=2)
def packet_handler(packet):
global packet_count
#print(“Source IP:”, packet[IP].src)
if UDP in packet and packet.haslayer(IP) :
resend_packet(packet)
sniff(filter=“udp”, prn=packet_handler)
this code sent UDP packets 2 times on server and on client and instead of get " PING" = original ping /2 i get ping = 999 and strange
so that means Gaijjin is checkign with a “signature” the packets send a receive.
of cource you can modify the payload of the packets and see what is going happen but this is otehr story.
so i still ASKING QUESTIONS.
a simple logical explanation why ping changes on each battle and not During the battle???
if everythign you try to say has a value then sould change also from 52 to 80 inside the battle but this never happens. if i get to battle with ping 50 then my ping is going to be max 60 and min 48
if any one has OPINION about it and knows about networking please be my guest.
I Ignore all rest answers because they have no point.
PS.
-Why i care?
For my Very very Own Reasons!
-Why i play the game?
To verify what i suspect long time ago
-Why i register here and making questions?
I Want to see if anyone knows what is going on.
Hope you took your answers.