just did this, got launched on by a mig23ml and i couldnt do anything because i couldnt turn in time, its either i die trying to notch it, or i try to kill the one launching on me before i die
Depending on the distance you’re at notching doesn’t work especially on the R24R. Multipathing+terrain are more reliable methods of defeating a Fox-1 sub 10km.
I fly high every match in the F3 and do just fine. Tried not flying straight down the centre of the map?
Gaijin is stupid
1 step ahead already, the couple times i did actually fly down the centre desperate for new playstyles there wasnt much difference because i still face the same issues.
I either have to go on the defensive as soon as someone shifts their focus to me, essentially making me not able to get any kills because i have to hope and pray the enemy isnt flying perpendicular or away from me, or find a enemy who did not launch their missile at me within 3-4 of me launching at them, because again, i have to go on the defensive, ultimately making me useless every time im in a headon.
I have to multipath, not be able to engage, finally be free from the defensive, just to go back into the same siutation because the person i tried to chal in a headon fired within 3-4 seconds of when i fired my missile.
its either die, trade or stalemate whenever i play this plane.
If you fire first stick the head on. Try to move some but if you kill the enemy first their missile will lose lock.
Welcome to high/top tier air.
hence why i say, the f1c-200 is miles better than the f4s because it doesnt suffer as much from that as this flying trash can does.
f4s relies on the enemies mistake, which is once in 20 games.
Of course its better. Doesn’t mean the F-4S is bad. Its perfectly usable if you know what you’re doing.
Different. I don’t know if I’d go to say it was strictly better
F1C has
Better IR, but less.
Weaker SARH and weaker radar and less
Weaker base bombing payload
Slower (I think)
Weaker RWR I think
Better CM payload.
So it depends on how you are playing it rather than strictly which is better
The F-4S is actually quite a good plane when you nail down the playstyle of it. The radar missiles are slow and do not pull very much, but they have an excellent range. You can certainly farm kills using them.
I looked at some of your replays and some things stand out. I understand that you were trying different strategies, so my tips may not be 100% accurate, but they may help.
- Do not use bombs ever. They may seem like a good deal in theory, some minor flight performance loss in return for extra score. However, what I noticed in my own gameplay is that I played worse with bombs, simply because I was spending time deciding on when to bomb and when to shoot targets. Or simply diverting towards a base when I would probably pick up a kill otherwise.
- Either multipath or go high, no in-between. You will only benefit from multipath at 0-60m RALT, going 400m-4km RALT will not give you any benefits, and you will be easily spotted. I recommend you start the match at ~7km altitude to get the best range from your missiles while remaining unspotted. You can also kill multipathers at such a high altitude.
- Try to get kills before the merge. You have long range missiles, use them when encountering the enemy team. You can get kills on targets up to 30km away, I recommend shooting the missiles at ~20km in the merge, high up.
I’ll give these a try, hopefully you can see at the point where I just went on autopilot lol.
@InverseBits
I’ve been using your tactic of flying high, and I’m surprised it works, didnt think that firing from 20KM out will actually work 90% of the time, giving me 1-3 kills before the game ends most of the time.
Allthough, I decided to keep having bombs on my aircraft as, my intended purpose isnt just to play for kills, im also trying to grind out the US air tree and whatever helps me in that is worthwhile taking for me.
Spacebombing after getting a kill on the merge is working really well.
Or i just bomb whenever im done with launching on someone under me (the scenarios where I’d have to point my nose down to keep radar lock)
Thanks on going out of your way to check my replays tho.
Wonderful to hear! 1-3 kills is way above average and a very quick improvement.
If you still bring bombs with those stats it’s nothing to worry about.
Just wondering, do you know how to read the radar ranging information? (the lines on the right hand side of the square radar screen?)
Yeah, the height of the signature (on the radar screen) is proportionate to its speed
No.
I really need to make this a proper seperate guide post, but this post explains what I mean
The F-4S doesnt have LSZ information for the Aim-7F and the post is written in regard to AMRAAM so ignore that too, but the ranging explanation still stands, if you operate as if the LSZ is roughly the bottom half or third of the range and you should do fine, at a bare minimum it gives you an indicator of when an Aim-7F might be worth firing and when its a waste.
Aha, I see what youre talking about, I thought of a completely different thing.

So something like this for the F4S?
No, unless you have TWS, it wont appear until you hard lock and its always on the right hand side
Ight, havent payed attention during hardlock except the planes trajectory
Its a good thing to pay attention too, will save you from firing at a target that is too far away if nothing else.
Though without LSZ information, the missile might still fail as its only telling you if the missile is in range if the target keeps doing the same thing at the moment of launch.
Also works with IR missiles too