Which is completely stupid since they said they were gonna pass it to the devs.
It’s mostly because they used their own calculator, but they put in a completely made up velocity value which is way lower than it should be for a telescopic round such as XM885.
It would be fine if they just make the XM885 do any decent post pen damage, heck i don’t even need the hevt or delta 6 rounds just pls give it more damage (and maybe move it down a bit to 11.0 or smth).
Spookston helpfully pointed this out in 2020 (4 years ago) in a well sourced report, and nothing has come of it. Something tells me they’re well aware of this and can fix it, but don’t want to.
TLDR:
It’s joever.
Oh, they definitely can do something about it, they just very much don’t care about US ammunition, case in point being:
T50E1 for long 90 mm, which can’t be added because of the shitty calculator that standardized weapon performance, and due to having the same construction as M82, it would have the same pen, despite documentations stating much superior angled pen IRL.
US AP and APCR rounds still being the most underperforming ammunition type, 9 YEARS after the US was added.
90 mm cannons not receiving early M82 with 200 grams filler which would cause overpressure, because it “isn’t necessary”, but surely, a Maus and E-100 having a fictional APHEDS was necessary, and adding another APHE shell to Tiger 1s was also necessary. Nevermind that every Russian tanks gets 2 or even 3 barely different APHE shells.
Everything about XM885.
For leopards as I said it practically takes a round per crew member to kill it which is ridiculous.
For a round that supposedly have the same damage and pens as the M-774, it have no reason to be this bad, also with the new spall liner update the tiny little amount of spalls it does get are basically null.
Alr been multiple report about it since like the old forum days, they acknowledge it but have not done anything, they simply don’t cares.
If that was the case then HSTVL would be 12.0, however it’s at 11.3 where it does well.
This round could be added if it goes up further.
It’s the single fastest tech tree tank in the game with the best round auto-lights get.
Still haven’t used more than 13 rounds in my HSTVL yet.
You have only played 7 matches, and assuming you got an even distribution of kills in those 7 matches, You’ve only destroyed 1.57 tanks every battle, which isn’t saying much.
Kills per battle is an irrelevant stat for the tank itself as that’s a stat for the player in no-respawn game modes.
On top of that, you cited above 1, which is above my average skill level.
What do you mean by irrelevant? It can be useful despite being used in respawn game modes, like GRB.
Can you cite your source.
KDR comparisons with like-vehicles is how you determine quickly how good a vehicle is.
HSTVL should be compared with my 2S38 and Begleit performance. And soon my VCC-80/60 and Strf 9040C performance.
KDR is far more consistent with less variables than KMR.
Being consistent with my survival and helping the team is far easier than having a team that is just objectively better than myself.
After all, if my KMR gets too high that means I’m consistently losing on top of being one of the better players on the team.
It’s a sword with a double-edge.
You have not played the HSTVL enough to start comparing KDs with the 2S38 and Begleit. Once you get a suitable number of battles (preferably ~150), I would agree that you could do that.
Sure, but back to the statement I was trying to point out earlier-
You haven’t played enough nor have gotten enough kills to have gotten any reasonable circumstance where you would deplete your entire ammunition in a single match.
The reason why KMR is useful is that it reduces the impact that ‘camping and contributing nothing’ has on your KDR. If you have very good KDR and fairly low KMR, it means that you are destroying a couple of tanks and hiding / not engaging in combat after that, to save your KD. Of course, there can also be instances where your team demolishes the entire enemy team, which leads to you staying alive and only having a few kills (which also improves your KD but not your KMR), but that rarely happens (especially in Top Tier USA, like you’ve seen in other posts).
My KDR cannot really go below 2S38 as my HSTVL is still stock.
Not a single performance mod grabbed yet, just the initial necessary mods to unlock rank 3 mods.
A recent match was 5 frags, 12 rounds used.
Staying alive preserves spawn points and allows one to do more for the team longer.
i totally agree, since i have the HSTV-L and it’s really bad when it comes to pen certain tanks, and it’s completely impossible to defeat MBTs equiped with spall liners from the sides, the shell is bad, speed is good, mobility also but in top tier it needs more than mobility, also Gaijin has a bad history when it comes to balance or buff USA, it’s really sad to see a light tank such as 2S38 get so much love from them but not other nation’s light tanks.
yeah good luck killing a strvs or leopard from the sides or the front.
2S38 has a worse round than HSTVL, especially when you take weight into account.
If you can’t hit ammo of T-series tanks with APFSDS then practice more.
I do, 1 - 3 shots. Turret, ammo, turret if I missed a crew member and ammo wasn’t present.