HQ17: Rockets in the Night Sky

I find that Helis aren’t what I concern about, or rather I can do little about them, cause they can launch and go back to hiding behind a mountain, especially vikhrs and IR guided ones, which can either out speed my SPAA or FnF. KH38s being rained down is my worst nightmare, I can’t even reach it and just seeing my teammates’ turret flying up into the stratosphere. I’ve once had my friend in a su25SM3 decimate our entire team, 12 kills and he never even entered engagement range for my Tor. (in case of confusion, this is just GRB randomly matching us, but I begged him for mercy) This is just pretty helpless, either can decimate entire teams if played properly.

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Fair. I just can’t guarantee anyone will have a useful SPAA on my team. The Imp. Chaparral is very short range and requires eye spotting. No radar. However, I can still get kills with it when people are stupid.

In fact most players are sort of stupid, or just simply oblivious flying over the battlefield with eye in the lightning the entire time when they get killed. This doesn’t work when they don’t even have to enter the battlefield. I honestly would say arcade 10.3/7 is best for SPAA cause a million planes spawn per match and they are easy kills cause most don’t even have flare.

I just think everyone should have a complete tool kit considering there are enough options to do so.

doesn’t make it a good idea
pls give me hq-17a gaijin

maybe instead of rushing out the previous update while you bug fix it after the 3 day dev server, you could’ve waiting for the bugs to be squished and released it with all this extra content instead of having daily game updates?

Same BR as Type-81 (C)…

While Type-81 (C):

  1. Cannot intercept incoming missile
  2. Cannot lock helicopter at 5 km+
  3. Does not even have a search radar
  4. Have a max launch range of 10 km

Well balanced.

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Sorry. I was a jerk yesterday. I struggle this time of year.

https://community.gaijin.net/issues/p/warthunder/i/Pdu941GqUvEs

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